diff --git a/templates/_folder_Projects/.gitkeep b/templates/_folder_Projects/.gitkeep new file mode 100644 index 0000000..e69de29 diff --git a/templates/_folder_Projects/sudoku/Documentation.pdf b/templates/_folder_Projects/sudoku/Documentation.pdf deleted file mode 100644 index 7a9074c..0000000 Binary files a/templates/_folder_Projects/sudoku/Documentation.pdf and /dev/null differ diff --git a/templates/_folder_Projects/sudoku/GUI.cpp b/templates/_folder_Projects/sudoku/GUI.cpp deleted file mode 100644 index c078273..0000000 --- a/templates/_folder_Projects/sudoku/GUI.cpp +++ /dev/null @@ -1,206 +0,0 @@ -#include "GUI.h" - -// Konstruktør for grafikkvinduet -SudokuWindow::SudokuWindow(int x, int y, const std::string& title) : - // Initialiser medlemsvariabler, bruker konstruktøren til AnimationWindow-klassen - AnimationWindow{x, y, width, height, title}, - check_button{button_pos, button_width, button_height, "Check board"}, - victory_box{box_pos, box_width, box_height, "You won!"} - { - // Fyller brettet med tiles - tiles.resize(num_rows); - for (int row = 0; row < num_rows; row++) { - for (int col = 0; col < num_cols; col++) { - TDT4102::Point board_pos = {row, col}; - tiles.at(row).emplace_back(new Tile{board_pos, TDT4102::Point{pad_size + col * tile_size, pad_size + row * tile_size}, tile_size}); - tiles.at(row).back()->setCallback(std::bind(&SudokuWindow::cb_click, this)); - auto temp = tiles.at(row).back().get(); - add(*temp); - } - - } - - // Legger til knapp for å sjekke brett - check_button.setCallback(std::bind(&SudokuWindow::cb_check, this)); - victory_box.setVisible(false); - add(check_button); - add(victory_box); - -} - -// Returnerer tilen som inneholder spesifisert punkt i vinduet -std::shared_ptr& SudokuWindow::get_tile(TDT4102::Point xy) { - return tiles[xy.y / tile_size][xy.x / tile_size]; -} - -// Velger en gitt tile, for å kunne endre tallet -void SudokuWindow::select_tile(std::shared_ptr& tile) { - if(tile->changeable) { - if(selected_tile) { - selected_tile->is_highlighted = false; - selected_tile->update(); - } - - selected_tile = tile; - selected_tile->is_highlighted = true; - selected_tile->update(); - } -} - -// Sjekker om et punkt er innenfor vinduet -bool SudokuWindow::in_range(TDT4102::Point xy) const { - return (xy.x >= 0 && xy.x< width && xy.y >= 0 && xy.y < height); -} - -// Kjører programmet. Tar inn et forhåndslagd brett fra en tekstfil -void SudokuWindow::run(std::string board_filename) { - while(!should_close()) { - - if(won) { - toggle_visible(false); - victory_box.setVisible(true); - next_frame(); - } - - else { - - if(!game_started) { - try{ - sudoku_board->load_board_from_file(board_filename); - } - catch(const std::ios_base::failure& e) { - std::cerr << "Error: " << e.what() << std::endl; - } - - initialize_tiles(); - game_started = true; - } - draw_grid(); - handle_input(); - next_frame(); - } - } -} - -// Initialiserer det grafiske brettet. Henter forhåndsbestemte tall fra spillbrettet -void SudokuWindow::initialize_tiles() { - for (int row = 0; row < num_rows; row++) { - for (int col = 0; col < num_cols; col++) { - int num = sudoku_board->get_cell(row, col); - std::shared_ptr tile = tiles.at(row).at(col); - if(num) { - tile->changeable = false; // Kan ikke endre på de forhåndsbestemte tallene - } - try{ - tile->set(num); - } - // Setter tile til 0 hvis den møter på et ugyldig tall - catch(const std::out_of_range& e) { - std::cerr << "Error: " << e.what() << std::endl - << "Could not load invalid number, tile set to 0" << std::endl; - } - } - } -} - -// Setter verdiene i spillbrettet basert på tallene i Tiles -void SudokuWindow::set_tiles() { - int num; - for(int row = 0; row < num_rows; row++) { - for(int col = 0; col < num_cols; col++) { - num = tiles.at(row).at(col)->number; - sudoku_board->set_cell(row, col, num); - } - } -} - -// Slår av eller på synligheten til brettet -void SudokuWindow::toggle_visible(bool visibility) { - for(int row = 0; row < num_rows; row++) { - for(int col = 0; col < num_cols; col++) { - tiles.at(row).at(col)->setVisible(visibility); - } - } -} - -// Tegner rutenett -void SudokuWindow::draw_grid() { - int corr = 3; // Korreksjonsfaktor for å få nettet til å line up - - for(int row = 0; row < num_rows; row++) { - for(int col = 0; col < num_cols; col++) { - if (col % 3 == 0 && col != 0) { - int x = pad_size + col * tile_size; - draw_line({x + corr, pad_size}, {x+ corr, pad_size + board_height}); - } - } - if (row % 3 == 0 && row != 0) { - int y = pad_size + row * tile_size; - draw_line({pad_size, y + corr}, {pad_size + board_height, y + corr}); - } - } -} - -// Callback-funksjon for når brukeren klikker på en tile -void SudokuWindow::cb_click() { - - std::shared_ptr tile; - TDT4102::Point xy{this->get_mouse_coordinates()}; - if (!in_range(xy)) { - std::cout << "Out of range!" << std::endl; - return; - } - if (this->is_left_mouse_button_down()) { - tile = get_tile(xy); - select_tile(tile); - } -} - -// Sjekker om hele brettet er fyllt inn, og gyldig -void SudokuWindow::cb_check() { - set_tiles(); - std::cout << "Board checked" << std::endl; - if (sudoku_board->check_board() && sudoku_board->check_complete()) { - std::cout << "You won!" << std::endl; - won = true; - } -} - -// Sjekker for input fra tastaturet. Registerer om en tast går fra å ikke være trykket -// inn, til å være trykket inn -void SudokuWindow::handle_input() { - - static bool last_0_state = false; - static bool last_1_state = false; - static bool last_2_state = false; - static bool last_3_state = false; - static bool last_4_state = false; - static bool last_5_state = false; - static bool last_6_state = false; - static bool last_7_state = false; - static bool last_8_state = false; - static bool last_9_state = false; - - bool current_0_state = is_key_down(KeyboardKey::KEY_0); - bool current_1_state = is_key_down(KeyboardKey::KEY_1); - bool current_2_state = is_key_down(KeyboardKey::KEY_2); - bool current_3_state = is_key_down(KeyboardKey::KEY_3); - bool current_4_state = is_key_down(KeyboardKey::KEY_4); - bool current_5_state = is_key_down(KeyboardKey::KEY_5); - bool current_6_state = is_key_down(KeyboardKey::KEY_6); - bool current_7_state = is_key_down(KeyboardKey::KEY_7); - bool current_8_state = is_key_down(KeyboardKey::KEY_8); - bool current_9_state = is_key_down(KeyboardKey::KEY_9); - - if (current_0_state && !last_0_state) { selected_tile->set(0); } - if (current_1_state && !last_1_state) { selected_tile->set(1); } - if (current_2_state && !last_2_state) { selected_tile->set(2); } - if (current_3_state && !last_3_state) { selected_tile->set(3); } - if (current_4_state && !last_4_state) { selected_tile->set(4); } - if (current_5_state && !last_5_state) { selected_tile->set(5); } - if (current_6_state && !last_6_state) { selected_tile->set(6); } - if (current_7_state && !last_7_state) { selected_tile->set(7); } - if (current_8_state && !last_8_state) { selected_tile->set(8); } - if (current_9_state && !last_9_state) { selected_tile->set(9); } - -} \ No newline at end of file diff --git a/templates/_folder_Projects/sudoku/GUI.h b/templates/_folder_Projects/sudoku/GUI.h deleted file mode 100644 index 88d2201..0000000 --- a/templates/_folder_Projects/sudoku/GUI.h +++ /dev/null @@ -1,61 +0,0 @@ -#pragma once -#include -#include "AnimationWindow.h" -#include "Tile.h" -#include "Sudoku.h" -#include "widgets/TextInput.h" - -class SudokuWindow : public TDT4102::AnimationWindow -{ - private: - - // Konstanter for grafikkvinduet - static constexpr int tile_size = 33; - static constexpr int board_width = num_cols*tile_size; - static constexpr int board_height = num_rows*tile_size; - static constexpr int pad_size = 10; - static constexpr int button_width = board_width; - static constexpr int box_width = board_width; - static constexpr int button_height = 40; - static constexpr int box_height = 60; - - static constexpr int width = 2 * pad_size + board_width; - static constexpr int height = 3 * pad_size + board_height + button_height; - - static constexpr TDT4102::Point button_pos = {pad_size + tile_size/4, 2*pad_size + board_height}; - static constexpr TDT4102::Point box_pos = {pad_size, (height-box_height)/2}; - - - // 2D-vektor med Tiles, som utgjør det grafiske brettet - std::vector>> tiles; - std::shared_ptr selected_tile; - - // Øvrige GUI-elementer - TDT4102::Button check_button; - TDT4102::TextInput victory_box; - - // Spillbrett-objektet som kjører spillogikken - std::shared_ptr sudoku_board = std::make_shared(); - bool game_started = false; - bool won = false; - - - // Medlemsfunksjoner - std::shared_ptr& get_tile(TDT4102::Point); - void select_tile(std::shared_ptr& tile); - bool in_range(TDT4102::Point xy) const; - void handle_input(); - void cb_click(); - void cb_check(); - void initialize_tiles(); - void set_tiles(); - void toggle_visible(bool visible); - void draw_grid(); - - public: - // konstruktør - SudokuWindow(int x, int y, const std::string& title); - // kjører programmet - void run(std::string board_filename); - -}; \ No newline at end of file diff --git a/templates/_folder_Projects/sudoku/README.md b/templates/_folder_Projects/sudoku/README.md deleted file mode 100644 index 345a59b..0000000 --- a/templates/_folder_Projects/sudoku/README.md +++ /dev/null @@ -1,5 +0,0 @@ -# Sudoku - -En enkel versjon av Sudoku skrevet i C++. - -Dokumentasjon ligger i egen PDF-fil. Merk at denne er lenger og mer utfyllende enn det som er forventet av dere i prosjektet! diff --git a/templates/_folder_Projects/sudoku/Sudoku.cpp b/templates/_folder_Projects/sudoku/Sudoku.cpp deleted file mode 100644 index acf5d52..0000000 --- a/templates/_folder_Projects/sudoku/Sudoku.cpp +++ /dev/null @@ -1,150 +0,0 @@ -#include "Sudoku.h" - -// Default-konstruktør for spillbrettet -Sudoku::Sudoku() { - for (int row = 0; row < num_rows; row++) { - for (int col = 0; col < num_cols; col++) { - this->board[row][col] = 0; - } - } -} - -// Konstruktør som oppretter spillbrettet basert på et eksisterende array -Sudoku::Sudoku(int board[9][9]) { - for (int row = 0; row < num_rows; row++) { - for (int col = 0; col < num_cols; col++) { - this->board[row][col] = board[row][col]; - } - } -} - -// Printer ut spillbrettet til terminal -void Sudoku::print_board() { - for (int row = 0; row < num_rows; row++) { - for (int col = 0; col < num_cols; col++) { - std::cout << board[row][col] << " "; - if(col == 2 || col == 5){ - std::cout << "| "; - } - } - if(row == 2 || row == 5){ - std::cout << std::endl; - std::cout << "---------------------"; - } - std::cout << std::endl; - } - std::cout << std::endl; -} - -// Sjekker om en rad er gyldig -bool Sudoku::check_row(int row) { - - bool seen[10] = {false}; // Array to track numbers 1-9 (index 0 is unused) - - for (int col = 0; col < num_cols; col++) { - int num = board[row][col]; - if (num) { // Ignore empty tiles - if (seen[num]) { - std::cout << "Row " << row + 1 << " not valid" << std::endl; - return false; // Duplicate found - } - seen[num] = true; - } - } - return true; // No duplicates found -} - -// Sjekker om en kolonne er gyldig -bool Sudoku::check_col(int col) { - - bool seen[10] = {false}; // Array to track numbers 1-9 (index 0 is unused) - - for (int row = 0; row < num_rows; row++) { - int num = board[row][col]; - if (num) { // Ignore empty tiles - if (seen[num]) { - std::cout << "Column " << col + 1 << " not valid" << std::endl; - return false; // Duplicate found - } - seen[num] = true; - } - } - return true; // No duplicates found -} - -// Sjekker om en boks (3x3 seksjon) er gyldig -bool Sudoku::check_box(int box) { - bool seen[10] = {false}; - int start_row = (box/3) * 3; - int start_col = (box%3) * 3; - for (int row = start_row; row < start_row + 3; row++) { - for (int col = start_col; col < start_col + 3; col++) { - int num = board[row][col]; - if (num) { - if (seen[num]) { - std::cout << "Box " << box + 1 << " not valid" << std::endl; - return false; // Duplicate found - } - seen[num] = true; - } - } - } - return true; -} - -// Lagrer spillbrettet til spesifisert tekstfil -void Sudoku::save_board_to_file(std::string filename){ - std::filesystem::path save_file{filename}; - std::ofstream ofs{save_file}; - if(!ofs) { - throw std::ios_base::failure("Could not open file: " + filename); - } - - for (int row = 0; row < num_rows; row++) { - for (int col = 0; col < num_cols; col++) { - ofs << board[row][col] << " "; - } - ofs << '\n'; - } -} - -// Laster inn et spillbrett fra spesifisert tekstfil -void Sudoku::load_board_from_file(std::string filename) { - std::filesystem::path load_file{filename}; - std::ifstream ifs{load_file}; - if(!ifs) { - throw std::ios_base::failure("Could not open file: " + filename); - } - int num; - - for (int row = 0; row < num_rows; row++) { - for (int col = 0; col < num_cols; col++) { - ifs >> num; - set_cell(row, col, num); - } - } -} - -// Sjekker om hele brettet er gyldig -bool Sudoku::check_board() { - for (int i = 0; i < num_rows; i++) { - if(!check_row(i) || !check_col(i) || !check_box(i)) { - std::cout << "Board not valid" << std::endl; - return false; - } - } - return true; -} - -// Sjekker om hele brettet er fylt inn -bool Sudoku::check_complete() { - for (int row = 0; row < num_rows; row++) { - for (int col = 0; col < num_cols; col++) { - if(!board[row][col]) { - std::cout << "Board incomplete" << std::endl; - return false; - } - } - } - return true; -} \ No newline at end of file diff --git a/templates/_folder_Projects/sudoku/Sudoku.h b/templates/_folder_Projects/sudoku/Sudoku.h deleted file mode 100644 index 8d7c648..0000000 --- a/templates/_folder_Projects/sudoku/Sudoku.h +++ /dev/null @@ -1,30 +0,0 @@ -#pragma once -#include "Tile.h" -#include -#include -#include - -constexpr int num_rows = 9; -constexpr int num_cols = 9; - - -class Sudoku { - private: - int board[9][9]; - public: - Sudoku(); - Sudoku(int board[9][9]); - - void set_cell(int row, int col, int num) {board[row][col] = num;} - int get_cell(int row, int col) { return board[row][col];} - void save_board_to_file(std::string filename); - void load_board_from_file(std::string filename); - void print_board(); - - bool check_row(int row); - bool check_col(int col); - bool check_box(int box); - bool check_board(); - bool check_complete(); - -}; \ No newline at end of file diff --git a/templates/_folder_Projects/sudoku/Tile.cpp b/templates/_folder_Projects/sudoku/Tile.cpp deleted file mode 100644 index 2020ece..0000000 --- a/templates/_folder_Projects/sudoku/Tile.cpp +++ /dev/null @@ -1,45 +0,0 @@ -#include "Tile.h" - -Tile::Tile(TDT4102::Point board_pos, TDT4102::Point pos, int size, int num) : -Button(pos, 1.5*size, size, "") { - - if (num > 9 || num < 0) { - throw(std::out_of_range("Number " + std::to_string(num) + " not between 0-9")); - } - this->number = num; - this->is_highlighted = false; - update(); -} - -// Oppdaterer grafikken til tilen. Sjekker om den er tom, om den er valgt, og om den kan endres -void Tile::update() { - if(number) { - setLabel(std::to_string(number)); - } - else { - setLabel(""); - } - - if(is_highlighted) { - setButtonColor(highlight_color); - } - else { - setButtonColor(default_color); - } - if(changeable) { - setLabelColor(default_label_color); - } - else { - setLabelColor(unchangeable_label_color); - } - -} - -// Setter verdien på tilen til det gitte tallet -void Tile::set(int num) { - if (num > 9 || num < 0) { - throw(std::out_of_range("Number " + std::to_string(num) + " not between 0-9")); - } - number = num; - update(); -} \ No newline at end of file diff --git a/templates/_folder_Projects/sudoku/Tile.h b/templates/_folder_Projects/sudoku/Tile.h deleted file mode 100644 index ea2eb4c..0000000 --- a/templates/_folder_Projects/sudoku/Tile.h +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once -#include -#include "AnimationWindow.h" -#include "widgets/Button.h" - -const TDT4102::Color default_color = TDT4102::Color::white; -const TDT4102::Color highlight_color = TDT4102::Color::sky_blue; -const TDT4102::Color default_label_color = TDT4102::Color::dim_grey; -const TDT4102::Color unchangeable_label_color = TDT4102::Color::black; - -struct Tile : public TDT4102::Button{ - - Tile(TDT4102::Point board_pos, TDT4102::Point pos, int size, int number = 0); - - int number; - bool is_highlighted; - bool changeable = true; - TDT4102::Point board_pos; - - void set(int num); - void update(); - -}; \ No newline at end of file diff --git a/templates/_folder_Projects/sudoku/game-files/almost_solved.txt b/templates/_folder_Projects/sudoku/game-files/almost_solved.txt deleted file mode 100644 index b0a2f51..0000000 --- a/templates/_folder_Projects/sudoku/game-files/almost_solved.txt +++ /dev/null @@ -1,9 +0,0 @@ -0 3 5 2 6 9 7 8 1 -6 8 2 5 7 1 4 9 3 -1 9 7 8 3 4 5 6 2 -8 2 6 1 9 5 3 4 7 -3 7 4 6 8 2 9 1 5 -9 5 1 7 4 3 6 2 8 -5 1 9 3 2 6 8 7 4 -2 4 8 9 5 7 1 3 6 -7 6 3 4 1 8 2 5 9 \ No newline at end of file diff --git a/templates/_folder_Projects/sudoku/game-files/easy.txt b/templates/_folder_Projects/sudoku/game-files/easy.txt deleted file mode 100644 index 9c8fc1e..0000000 --- a/templates/_folder_Projects/sudoku/game-files/easy.txt +++ /dev/null @@ -1,9 +0,0 @@ -0 0 2 6 0 7 0 1 0 -6 8 0 0 0 7 0 9 0 -1 9 0 0 4 5 0 0 0 -8 2 0 1 0 0 0 4 0 -0 4 6 0 2 9 0 0 0 -5 0 0 0 3 0 0 2 8 -0 9 3 0 0 7 0 4 0 -4 0 5 0 0 0 3 6 0 -7 3 0 1 8 0 0 0 0 \ No newline at end of file diff --git a/templates/_folder_Projects/sudoku/game-files/hard.txt b/templates/_folder_Projects/sudoku/game-files/hard.txt deleted file mode 100644 index c74b47e..0000000 --- a/templates/_folder_Projects/sudoku/game-files/hard.txt +++ /dev/null @@ -1,9 +0,0 @@ -2 0 0 5 0 7 4 0 6 -0 0 0 0 3 1 0 0 0 -0 0 0 0 0 0 2 3 0 -0 0 0 0 2 0 0 0 0 -8 6 0 3 1 0 0 0 0 -0 4 5 0 0 0 0 0 0 -0 0 9 0 0 0 7 0 0 -0 0 6 9 5 0 0 0 2 -0 0 1 0 0 6 0 0 8 \ No newline at end of file diff --git a/templates/_folder_Projects/sudoku/game-files/medium.txt b/templates/_folder_Projects/sudoku/game-files/medium.txt deleted file mode 100644 index 815ad59..0000000 --- a/templates/_folder_Projects/sudoku/game-files/medium.txt +++ /dev/null @@ -1,9 +0,0 @@ -0 0 0 5 0 7 0 0 0 -0 4 0 2 6 3 0 0 0 -1 0 7 4 0 0 0 0 0 -3 6 0 0 0 0 0 4 5 -0 0 2 0 5 0 7 0 0 -7 9 0 0 0 0 0 6 2 -0 0 0 0 0 9 4 0 1 -0 0 0 1 3 4 0 9 0 -0 0 0 6 0 5 0 0 0 \ No newline at end of file diff --git a/templates/_folder_Projects/sudoku/main.cpp b/templates/_folder_Projects/sudoku/main.cpp deleted file mode 100644 index 037dcd1..0000000 --- a/templates/_folder_Projects/sudoku/main.cpp +++ /dev/null @@ -1,12 +0,0 @@ -#include "Sudoku.h" -#include "GUI.h" - -int main() { - - TDT4102::Point start_point{200, 300}; - - SudokuWindow sw{start_point.x, start_point.y, "Sudoku"}; - sw.run("game-files/easy.txt"); - - return 0; -} \ No newline at end of file diff --git a/templates/_folder_Projects/text-editor/README.md b/templates/_folder_Projects/text-editor/README.md deleted file mode 100644 index 82d3fac..0000000 --- a/templates/_folder_Projects/text-editor/README.md +++ /dev/null @@ -1,16 +0,0 @@ -# Text Editor - -En enkel GUI-basert teksteditor skrevet i C++ som lar brukeren laste inn og lagre tekstfiler. - -## Funksjonalitet -- Åpne og vise innholdet i en tekstfil. -- Redigere tekst i et grafisk grensesnitt. -- Lagre tekstinnhold til en spesifisert fil. -- Feilhåndtering for filoperasjoner. - -## Bruk -1. Start programmet. -2. Skriv inn filnavnet i tekstfeltet. -3. Trykk "Load text" for å laste inn en fil. -4. Rediger tekst i tekstboksen. -5. Trykk "Save text" for å lagre filen. diff --git a/templates/_folder_Projects/text-editor/TextEditor.cpp b/templates/_folder_Projects/text-editor/TextEditor.cpp deleted file mode 100644 index e4650f4..0000000 --- a/templates/_folder_Projects/text-editor/TextEditor.cpp +++ /dev/null @@ -1,65 +0,0 @@ -#include "TextEditor.h" - -// Constructs and opens the text editor window -TextEditor::TextEditor(TDT4102::Point pos) : TDT4102::AnimationWindow{pos.x, pos.y, windowWidth, windowHeight, "Text Editor"}, - loadButton{loadPos, buttonWidth, buttonHeight, "Load text"}, - saveButton{savePos, buttonWidth, buttonHeight, "Save text"}, - textBox{textboxPos, textboxWidth, textboxHeight}, - fileTextBox{fileTextboxPos, fileTextboxWidth, fileTextboxHeight} -{ - // Adds GUI elements and sets callbacks - add(loadButton); - add(saveButton); - add(textBox); - add(fileTextBox); - loadButton.setCallback(std::bind(&TextEditor::cb_load, this)); - saveButton.setCallback(std::bind(&TextEditor::cb_save, this)); -} - -// Loads text from file specified in text box -void TextEditor::loadFromFile() { - storedText = ""; - filename = fileTextBox.getText(); - std::filesystem::path loadPath{filename}; - std::ifstream ifs{loadPath}; - if (!ifs) { - throw std::ios_base::failure("Could not open load file: " + filename); - } - std::string s; - while(getline(ifs, s)) { - storedText += s; - } - textBox.setText(storedText); -} - -// Saves text to file specified in text box -void TextEditor::saveToFile() { - storedText = textBox.getText(); - filename = fileTextBox.getText(); - std::filesystem::path savePath{filename}; - std::ofstream ofs{savePath}; - if (!ofs) { - throw std::ios_base::failure("Could not open save file: " + filename); - } - ofs << storedText; -} - -// Callback funtion for "Load text"-button -void TextEditor::cb_load() { - try{ - loadFromFile(); - } - catch(const std::ios_base::failure& e) { - std::cerr << "Error: " << e.what() << std::endl; - } -} - -// Callback function for "Save text"-button -void TextEditor::cb_save() { - try{ - saveToFile(); - } - catch(const std::ios_base::failure& e) { - std::cerr << "Error: " << e.what() << std::endl; - } -} \ No newline at end of file diff --git a/templates/_folder_Projects/text-editor/TextEditor.h b/templates/_folder_Projects/text-editor/TextEditor.h deleted file mode 100644 index c0cca7b..0000000 --- a/templates/_folder_Projects/text-editor/TextEditor.h +++ /dev/null @@ -1,52 +0,0 @@ -#pragma once -#include -#include -#include "AnimationWindow.h" -#include "widgets/Button.h" -#include "widgets/TextInput.h" - - -class TextEditor : public TDT4102::AnimationWindow { - private: - // Constants defining GUI element sizes - static constexpr int textboxHeight = 400; - static constexpr int textboxWidth = 300; - static constexpr int padSize = 10; - static constexpr int fileTextboxHeight = 30; - static constexpr int fileTextboxWidth = textboxWidth; - static constexpr int buttonHeight = 50; - static constexpr int buttonWidth = 100; - - static constexpr int windowHeight = 3*padSize + textboxHeight + fileTextboxHeight; - static constexpr int windowWidth = 3*padSize + textboxWidth + buttonWidth; - - static constexpr TDT4102::Point loadPos = {2*padSize + textboxWidth, padSize}; - static constexpr TDT4102::Point savePos = {2*padSize + textboxWidth, 2*padSize + buttonHeight}; - static constexpr TDT4102::Point textboxPos = {padSize, padSize}; - static constexpr TDT4102::Point fileTextboxPos = {padSize, 2*padSize + textboxHeight}; - - // Buttons - TDT4102::Button loadButton; - TDT4102::Button saveButton; - - // Text inputs - TDT4102::TextInput textBox; - TDT4102::TextInput fileTextBox; - - // Variables to store filename and text - std::string filename; - std::string storedText; - - // File handling - void loadFromFile(); - void saveToFile(); - - // Callback functions - void cb_load(); - void cb_save(); - - - public: - // Constructor - TextEditor(TDT4102::Point pos); -}; \ No newline at end of file diff --git a/templates/_folder_Projects/text-editor/main.cpp b/templates/_folder_Projects/text-editor/main.cpp deleted file mode 100644 index a493387..0000000 --- a/templates/_folder_Projects/text-editor/main.cpp +++ /dev/null @@ -1,10 +0,0 @@ -#include "TextEditor.h" - - -int main() { - - TextEditor te{{300, 200}}; - te.wait_for_close(); - - return 0; -} diff --git a/templates/_folder_Projects/tic-tac-toe/README.md b/templates/_folder_Projects/tic-tac-toe/README.md deleted file mode 100644 index 03fec51..0000000 --- a/templates/_folder_Projects/tic-tac-toe/README.md +++ /dev/null @@ -1,27 +0,0 @@ -# Tic Tac Toe Game - -A simple Tic Tac Toe game built using C++. - -## Documentation - -The documentation for this project is generated using [Doxygen](https://www.doxygen.nl/). The documentation can be found in the `docs` folder. Please note that the `html` folder needs to be downloaded for the Doxygen documentation to be opened properly. To view the documentation, navigate to the `docs/html` folder and open the `index.html` file in your web browser. - -## Mini Guide to Doxygen - -### Downloads -1. Download and install Doxygen from [here](https://www.doxygen.nl/download.html). - -### Create Config File -1. After downloading open a terminal or command prompt. -2. Navigate to your project directory. -3. Run the command: `doxygen -g Doxyfile` to generate a default configuration file named `Doxyfile`. - -### Generate Documentation -1. Open the `Doxyfile` in a text editor. For example, you can use the command `code Doxyfile` to open it in VS Code. -2. Set the `INPUT` field to the directories containing your source code. -3. Set the `OUTPUT_DIRECTORY` field to the desired output directory (e.g., `docs`). -4. Save the `Doxyfile`. -5. Run the command: `doxygen Doxyfile` to generate the documentation. - -The generated documentation will be available in the specified output directory. Note that it is recommended to adjust additional variables inside the `Doxyfile` to match the desired level of documentation for your project, such as `RECURSIVE`, `EXTRACT_ALL`, and `EXTRACT_PRIVATE`. - diff --git a/templates/_folder_Projects/tic-tac-toe/TicTacToeWindow.cpp b/templates/_folder_Projects/tic-tac-toe/TicTacToeWindow.cpp deleted file mode 100644 index 9105b3a..0000000 --- a/templates/_folder_Projects/tic-tac-toe/TicTacToeWindow.cpp +++ /dev/null @@ -1,228 +0,0 @@ -/** - * @file TicTacToeWindow.cpp - * @brief Contains the implementation of the TicTacToeWindow class. - * - * @details This file uses the following libraries and resources: - * - TicTacToeWindow.h for class definition - * - iostream for standard input/output operations - */ - -#include "TicTacToeWindow.h" -#include - -constexpr int BUTTON_WIDTH = 100; -constexpr int BUTTON_HEIGHT = 30; -constexpr int RESET_BUTTON_X = 10; -constexpr int RESET_BUTTON_Y = 10; -constexpr int QUIT_BUTTON_X = 120; -constexpr int QUIT_BUTTON_Y = 10; -constexpr int RESULT_TEXT_X = 240; -constexpr int RESULT_TEXT_Y = 10; - -constexpr int BOARD_SIZE = 600; -constexpr int CELL_SIZE = BOARD_SIZE / 3; -constexpr int BOARD_X = 20; -constexpr int BOARD_Y = 60; -constexpr int FONT_SIZE = 100; - -/** - * @brief Constructs the TicTacToeWindow object and initializes the game. - * @param x X-coordinate of the window. - * @param y Y-coordinate of the window. - * @param width Width of the window. - * @param height Height of the window. - * @param title Title of the window. - */ -TicTacToeWindow::TicTacToeWindow(int x, int y, int width, int height, const std::string& title) - : AnimationWindow(x, y, width, height, title), current_player('X'), reset_button({RESET_BUTTON_X, RESET_BUTTON_Y}, BUTTON_WIDTH, BUTTON_HEIGHT, "Reset"), quit_button({QUIT_BUTTON_X, QUIT_BUTTON_Y}, BUTTON_WIDTH, BUTTON_HEIGHT, "Quit"), game_over(false) { - reset_game(); - add(reset_button); - add(quit_button); - reset_button.setCallback(std::bind(&TicTacToeWindow::cb_reset, this)); - quit_button.setCallback(std::bind(&TicTacToeWindow::cb_quit, this)); -} - -/** - * @brief Starts the game loop. - */ -void TicTacToeWindow::play() { - while (!should_close()) { - if (is_left_mouse_button_down() && !game_over) { - auto [x, y] = get_mouse_coordinates(); - if (x >= RESET_BUTTON_X && x <= RESET_BUTTON_X + BUTTON_WIDTH && y >= RESET_BUTTON_Y && y <= RESET_BUTTON_Y + BUTTON_HEIGHT) { - cb_reset(); - } else if (x >= QUIT_BUTTON_X && x <= QUIT_BUTTON_X + BUTTON_WIDTH && y >= QUIT_BUTTON_Y && y <= QUIT_BUTTON_Y + BUTTON_HEIGHT) { - cb_quit(); - } else { - try { - handle_click(x, y); - } catch (const std::out_of_range& e) { - std::cerr << "Error: " << e.what() << std::endl; - } - } - } - - if (check_winner()) { - result_text = "Player " + std::string(1, last_player) + " wins!"; - draw_winning_line(); - if (!game_over) { - write_result_to_file(result_text); - } - game_over = true; - } else if (check_draw()) { - result_text = "The game is a draw!"; - if (!game_over) { - write_result_to_file(result_text); - } - game_over = true; - } - - draw_board(); - draw_marks(); - draw_text({RESULT_TEXT_X, RESULT_TEXT_Y}, result_text, TDT4102::Color::black, 30); - - next_frame(); - } -} - -/** - * @brief Draws the Tic Tac Toe board grid. - */ -void TicTacToeWindow::draw_board() { - for (int i = 1; i < 3; ++i) { - draw_line({BOARD_X + i * CELL_SIZE, BOARD_Y}, {BOARD_X + i * CELL_SIZE, BOARD_Y + BOARD_SIZE}, TDT4102::Color::black); - draw_line({BOARD_X, BOARD_Y + i * CELL_SIZE}, {BOARD_X + BOARD_SIZE, BOARD_Y + i * CELL_SIZE}, TDT4102::Color::black); - } -} - -/** - * @brief Draws the marks (X and O) on the board. - */ -void TicTacToeWindow::draw_marks() { - for (int row = 0; row < 3; ++row) { - for (int col = 0; col < 3; ++col) { - if (board[row][col] == 'X') { - draw_text({BOARD_X * 3 / 2 + col * CELL_SIZE + FONT_SIZE / 2, BOARD_Y + row * CELL_SIZE + FONT_SIZE / 2}, "X", TDT4102::Color::red, FONT_SIZE); - } else if (board[row][col] == 'O') { - draw_text({BOARD_X * 3 / 2 + col * CELL_SIZE + FONT_SIZE / 2, BOARD_Y + row * CELL_SIZE + FONT_SIZE / 2}, "O", TDT4102::Color::blue, FONT_SIZE); - } - } - } -} - -/** - * @brief Draws the line indicating the winning combination on the board. - */ -void TicTacToeWindow::draw_winning_line() { - draw_line(winning_line.first, winning_line.second, TDT4102::Color::yellow); -} - -/** - * @brief Handles mouse click events and updates the board with marks. - * @param x X-coordinate of the mouse click. - * @param y Y-coordinate of the mouse click. - * @throws std::out_of_range if the clicked position is outside the board. - */ -void TicTacToeWindow::handle_click(int x, int y) { - int row = (y - BOARD_Y) / CELL_SIZE; - int col = (x - BOARD_X) / CELL_SIZE; - - if (row < 0 || row >= 3 || col < 0 || col >= 3) { - throw std::out_of_range("Invalid board position"); - } - - if (board[row][col] == ' ') { - board[row][col] = current_player; - last_player = current_player; - current_player = (current_player == 'X') ? 'O' : 'X'; - } -} - -/** - * @brief Checks if there is a winner in the game. - * @return true if there is a winner, false otherwise. - */ -bool TicTacToeWindow::check_winner() { - // Check rows and columns - for (int i = 0; i < 3; ++i) { - if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') { - winning_line = {{BOARD_X, BOARD_Y + i * CELL_SIZE + CELL_SIZE / 2}, {BOARD_X + BOARD_SIZE, BOARD_Y + i * CELL_SIZE + CELL_SIZE / 2}}; - return true; - } - if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') { - winning_line = {{BOARD_X + i * CELL_SIZE + CELL_SIZE / 2, BOARD_Y}, {BOARD_X + i * CELL_SIZE + CELL_SIZE / 2, BOARD_Y + BOARD_SIZE}}; - return true; - } - } - - // Check diagonals - if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ') { - winning_line = {{BOARD_X, BOARD_Y}, {BOARD_X + BOARD_SIZE, BOARD_Y + BOARD_SIZE}}; - return true; - } - if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ') { - winning_line = {{BOARD_X + BOARD_SIZE, BOARD_Y}, {BOARD_X, BOARD_Y + BOARD_SIZE}}; - return true; - } - - return false; -} - -/** - * @brief Checks if the game has ended in a draw. - * @return true if the game is a draw, false otherwise. - */ -bool TicTacToeWindow::check_draw() { - for (const auto& row : board) { - for (char cell : row) { - if (cell == ' ') { - return false; - } - } - } - return true; -} - -/** - * @brief Resets the game to its initial state. - */ -void TicTacToeWindow::reset_game() { - std::cout << "Resetting game..." << std::endl; - board = std::vector>(3, std::vector(3, ' ')); - current_player = 'X'; - game_over = false; - result_text.clear(); - std::cout << "Game reset complete." << std::endl; -} - -/** - * @brief Writes the game result to a file. - * @param result The result string to write. - */ -void TicTacToeWindow::write_result_to_file(const std::string& result) { - try { - std::ofstream file("game_results.txt", std::ios::app); - if (!file) { - throw std::ios_base::failure("Failed to open file"); - } - file << result << std::endl; - } catch (const std::ios_base::failure& e) { - show_error_dialog("Error writing to file: " + std::string(e.what())); - } -} - -/** - * @brief Callback function for the reset button. - */ -void TicTacToeWindow::cb_reset() { - std::cout << "Reset button pressed." << std::endl; - reset_game(); -} - -/** - * @brief Callback function for the quit button. - */ -void TicTacToeWindow::cb_quit() { - std::cout << "Quit button pressed." << std::endl; - close(); -} diff --git a/templates/_folder_Projects/tic-tac-toe/TicTacToeWindow.h b/templates/_folder_Projects/tic-tac-toe/TicTacToeWindow.h deleted file mode 100644 index 8c2e092..0000000 --- a/templates/_folder_Projects/tic-tac-toe/TicTacToeWindow.h +++ /dev/null @@ -1,106 +0,0 @@ -/** - * @file TicTacToeWindow.h - * @brief Defines the TicTacToeWindow class for handling game logic and UI. - * - * @details This file uses the following libraries and resources: - * - AnimationWindow from TDT4102 - * - Button widget from TDT4102 - * - Standard C++ libraries: vector, fstream, stdexcept - */ - -#pragma once - -#include "AnimationWindow.h" -#include "widgets/Button.h" -#include -#include -#include - -using namespace TDT4102; - -/** - * @class TicTacToeWindow - * @brief Handles the Tic Tac Toe game logic and user interface. - */ -class TicTacToeWindow : public TDT4102::AnimationWindow { -public: - /** - * @brief Constructs a TicTacToeWindow object. - * @param x X-coordinate of the window. - * @param y Y-coordinate of the window. - * @param width Width of the window. - * @param height Height of the window. - * @param title Title of the window. - */ - TicTacToeWindow(int x, int y, int width, int height, const std::string& title); - - /** - * @brief Starts the game loop. - */ - void play(); - -private: - /** - * @brief Draws the Tic Tac Toe board. - */ - void draw_board(); - - /** - * @brief Draws the marks (X and O) on the board. - */ - void draw_marks(); - - /** - * @brief Draws a line to indicate the winning combination. - */ - void draw_winning_line(); - - /** - * @brief Handles mouse click events to place marks. - * @param x X-coordinate of the click. - * @param y Y-coordinate of the click. - */ - void handle_click(int x, int y); - - /** - * @brief Checks if there is a winner. - * @return true if a player has won, false otherwise. - */ - bool check_winner(); - - /** - * @brief Checks if the game is a draw. - * @return true if the game is a draw, false otherwise. - */ - bool check_draw(); - - /** - * @brief Resets the game to its initial state. - */ - void reset_game(); - - /** - * @brief Writes the game result to a file. - * @param result The result string to write. - */ - void write_result_to_file(const std::string& result); - - /** - * @brief Callback function for the reset button. - */ - void cb_reset(); - - /** - * @brief Callback function for the quit button. - */ - void cb_quit(); - - std::vector> board; ///< 3x3 board representation. - char current_player; ///< Current player ('X' or 'O'). - char last_player; ///< Last player to have made a move. - Button reset_button; ///< Button to reset the game. - Button quit_button; ///< Button to quit the game. - bool game_over; ///< Flag indicating if the game is over. - std::string result_text; ///< Text indicating the winner. - std::pair winning_line; ///< Coordinates for the winning line. -}; diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/_tic_tac_toe_window_8cpp.html b/templates/_folder_Projects/tic-tac-toe/docs/html/_tic_tac_toe_window_8cpp.html deleted file mode 100644 index 505c1d9..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/_tic_tac_toe_window_8cpp.html +++ /dev/null @@ -1,448 +0,0 @@ - - - - - - - -My Project: TicTacToeWindow.cpp File Reference - - - - - - - - - - - - - - - - -
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TicTacToeWindow.cpp File Reference
-
-
- -

Contains the implementation of the TicTacToeWindow class. -More...

-
#include "TicTacToeWindow.h"
-#include <iostream>
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

-Variables

constexpr int BUTTON_WIDTH = 100
 
constexpr int BUTTON_HEIGHT = 30
 
constexpr int RESET_BUTTON_X = 10
 
constexpr int RESET_BUTTON_Y = 10
 
constexpr int QUIT_BUTTON_X = 120
 
constexpr int QUIT_BUTTON_Y = 10
 
constexpr int RESULT_TEXT_X = 240
 
constexpr int RESULT_TEXT_Y = 10
 
constexpr int BOARD_SIZE = 600
 
constexpr int CELL_SIZE = BOARD_SIZE / 3
 
constexpr int BOARD_X = 20
 
constexpr int BOARD_Y = 60
 
constexpr int FONT_SIZE = 100
 
-

Detailed Description

-

Contains the implementation of the TicTacToeWindow class.

-

This file uses the following libraries and resources:

    -
  • TicTacToeWindow.h for class definition
  • -
  • iostream for standard input/output operations
  • -
-

Variable Documentation

- -

◆ BOARD_SIZE

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int BOARD_SIZE = 600
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◆ BOARD_X

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int BOARD_X = 20
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◆ BOARD_Y

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int BOARD_Y = 60
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◆ BUTTON_HEIGHT

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int BUTTON_HEIGHT = 30
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◆ BUTTON_WIDTH

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int BUTTON_WIDTH = 100
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◆ CELL_SIZE

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int CELL_SIZE = BOARD_SIZE / 3
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TicTacToeWindow.h File Reference
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Defines the TicTacToeWindow class for handling game logic and UI. -More...

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#include "AnimationWindow.h"
-#include "widgets/Button.h"
-#include <vector>
-#include <fstream>
-#include <stdexcept>
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-Classes

class  TicTacToeWindow
 Handles the Tic Tac Toe game logic and user interface. More...
 
-

Detailed Description

-

Defines the TicTacToeWindow class for handling game logic and UI.

-

This file uses the following libraries and resources:

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  • AnimationWindow from TDT4102
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  • Button widget from TDT4102
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TicTacToeWindow.h
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-Go to the documentation of this file.
1
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10
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11#pragma once
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12
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13#include "AnimationWindow.h"
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14#include "widgets/Button.h"
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15#include <vector>
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16#include <fstream>
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17#include <stdexcept>
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18
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19using namespace TDT4102;
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20
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25class TicTacToeWindow : public TDT4102::AnimationWindow {
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26public:
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35 TicTacToeWindow(int x, int y, int width, int height, const std::string& title);
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36
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40 void play();
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41
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42private:
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46 void draw_board();
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51 void draw_marks();
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56 void draw_winning_line();
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63 void handle_click(int x, int y);
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64
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69 bool check_winner();
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75 bool check_draw();
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80 void reset_game();
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86 void write_result_to_file(const std::string& result);
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91 void cb_reset();
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96 void cb_quit();
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98 std::vector<std::vector<char>> board;
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102 Button quit_button;
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104 std::string result_text;
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105 std::pair<Point, Point> winning_line;
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106};
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void play()
Starts the game loop.
Definition TicTacToeWindow.cpp:48
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std::pair< Point, Point > winning_line
Coordinates for the winning line.
Definition TicTacToeWindow.h:105
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void reset_game()
Resets the game to its initial state.
Definition TicTacToeWindow.cpp:189
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TicTacToeWindow(int x, int y, int width, int height, const std::string &title)
Constructs a TicTacToeWindow object.
Definition TicTacToeWindow.cpp:36
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bool check_draw()
Checks if the game is a draw.
Definition TicTacToeWindow.cpp:175
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bool game_over
Flag indicating if the game is over.
Definition TicTacToeWindow.h:103
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void cb_reset()
Callback function for the reset button.
Definition TicTacToeWindow.cpp:217
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void handle_click(int x, int y)
Handles mouse click events to place marks.
Definition TicTacToeWindow.cpp:126
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void draw_marks()
Draws the marks (X and O) on the board.
Definition TicTacToeWindow.cpp:101
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void write_result_to_file(const std::string &result)
Writes the game result to a file.
Definition TicTacToeWindow.cpp:202
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std::string result_text
Text indicating the winner.
Definition TicTacToeWindow.h:104
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Button reset_button
Button to reset the game.
Definition TicTacToeWindow.h:101
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std::vector< std::vector< char > > board
3x3 board representation.
Definition TicTacToeWindow.h:98
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Button quit_button
Button to quit the game.
Definition TicTacToeWindow.h:102
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void draw_winning_line()
Draws a line to indicate the winning combination.
Definition TicTacToeWindow.cpp:116
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char current_player
Current player ('X' or 'O').
Definition TicTacToeWindow.h:99
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void draw_board()
Draws the Tic Tac Toe board.
Definition TicTacToeWindow.cpp:91
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void cb_quit()
Callback function for the quit button.
Definition TicTacToeWindow.cpp:225
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bool check_winner()
Checks if there is a winner.
Definition TicTacToeWindow.cpp:145
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char last_player
Last player to have made a move.
Definition TicTacToeWindow.h:100
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Here are the classes, structs, unions and interfaces with brief descriptions:
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 CTicTacToeWindowHandles the Tic Tac Toe game logic and user interface
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TicTacToeWindow Member List
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This is the complete list of members for TicTacToeWindow, including all inherited members.

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boardTicTacToeWindowprivate
cb_quit()TicTacToeWindowprivate
cb_reset()TicTacToeWindowprivate
check_draw()TicTacToeWindowprivate
check_winner()TicTacToeWindowprivate
current_playerTicTacToeWindowprivate
draw_board()TicTacToeWindowprivate
draw_marks()TicTacToeWindowprivate
draw_winning_line()TicTacToeWindowprivate
game_overTicTacToeWindowprivate
handle_click(int x, int y)TicTacToeWindowprivate
last_playerTicTacToeWindowprivate
play()TicTacToeWindow
quit_buttonTicTacToeWindowprivate
reset_buttonTicTacToeWindowprivate
reset_game()TicTacToeWindowprivate
result_textTicTacToeWindowprivate
TicTacToeWindow(int x, int y, int width, int height, const std::string &title)TicTacToeWindow
winning_lineTicTacToeWindowprivate
write_result_to_file(const std::string &result)TicTacToeWindowprivate
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Handles the Tic Tac Toe game logic and user interface. - More...

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#include <TicTacToeWindow.h>

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-Inheritance diagram for TicTacToeWindow:
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-Public Member Functions

 TicTacToeWindow (int x, int y, int width, int height, const std::string &title)
 Constructs a TicTacToeWindow object.
 
void play ()
 Starts the game loop.
 
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-Private Member Functions

void draw_board ()
 Draws the Tic Tac Toe board.
 
void draw_marks ()
 Draws the marks (X and O) on the board.
 
void draw_winning_line ()
 Draws a line to indicate the winning combination.
 
void handle_click (int x, int y)
 Handles mouse click events to place marks.
 
bool check_winner ()
 Checks if there is a winner.
 
bool check_draw ()
 Checks if the game is a draw.
 
void reset_game ()
 Resets the game to its initial state.
 
void write_result_to_file (const std::string &result)
 Writes the game result to a file.
 
void cb_reset ()
 Callback function for the reset button.
 
void cb_quit ()
 Callback function for the quit button.
 
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-Private Attributes

std::vector< std::vector< char > > board
 3x3 board representation.
 
char current_player
 Current player ('X' or 'O').
 
char last_player
 Last player to have made a move.
 
Button reset_button
 Button to reset the game.
 
Button quit_button
 Button to quit the game.
 
bool game_over
 Flag indicating if the game is over.
 
std::string result_text
 Text indicating the winner.
 
std::pair< Point, Point > winning_line
 Coordinates for the winning line.
 
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Detailed Description

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Handles the Tic Tac Toe game logic and user interface.

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Constructor & Destructor Documentation

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◆ TicTacToeWindow()

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TicTacToeWindow::TicTacToeWindow (int x,
int y,
int width,
int height,
const std::string & title )
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Constructs a TicTacToeWindow object.

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Constructs the TicTacToeWindow object and initializes the game.

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Parameters
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xX-coordinate of the window.
yY-coordinate of the window.
widthWidth of the window.
heightHeight of the window.
titleTitle of the window.
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Member Function Documentation

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◆ cb_quit()

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void TicTacToeWindow::cb_quit ()
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Callback function for the quit button.

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◆ cb_reset()

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void TicTacToeWindow::cb_reset ()
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Callback function for the reset button.

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◆ check_draw()

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bool TicTacToeWindow::check_draw ()
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Checks if the game is a draw.

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Checks if the game has ended in a draw.

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true if the game is a draw, false otherwise.
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◆ check_winner()

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bool TicTacToeWindow::check_winner ()
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Checks if there is a winner.

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Checks if there is a winner in the game.

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true if a player has won, false otherwise.
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-true if there is a winner, false otherwise.
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◆ draw_board()

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void TicTacToeWindow::draw_board ()
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Draws the Tic Tac Toe board.

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Draws the Tic Tac Toe board grid.

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void TicTacToeWindow::draw_marks ()
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Draws the marks (X and O) on the board.

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void TicTacToeWindow::draw_winning_line ()
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Draws a line to indicate the winning combination.

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Draws the line indicating the winning combination on the board.

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◆ handle_click()

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void TicTacToeWindow::handle_click (int x,
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Handles mouse click events to place marks.

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Handles mouse click events and updates the board with marks.

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xX-coordinate of the click.
yY-coordinate of the click.
xX-coordinate of the mouse click.
yY-coordinate of the mouse click.
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std::out_of_rangeif the clicked position is outside the board.
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◆ play()

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void TicTacToeWindow::play ()
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Starts the game loop.

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◆ reset_game()

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void TicTacToeWindow::reset_game ()
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Resets the game to its initial state.

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◆ write_result_to_file()

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void TicTacToeWindow::write_result_to_file (const std::string & result)
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Writes the game result to a file.

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Member Data Documentation

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◆ board

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std::vector<std::vector<char> > TicTacToeWindow::board
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3x3 board representation.

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◆ current_player

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char TicTacToeWindow::current_player
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Current player ('X' or 'O').

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◆ game_over

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bool TicTacToeWindow::game_over
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Flag indicating if the game is over.

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◆ last_player

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char TicTacToeWindow::last_player
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Last player to have made a move.

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◆ quit_button

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Button TicTacToeWindow::quit_button
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Button to quit the game.

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◆ reset_button

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Button TicTacToeWindow::reset_button
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Button to reset the game.

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◆ result_text

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std::string TicTacToeWindow::result_text
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Text indicating the winner.

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◆ winning_line

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std::pair<Point, Point> TicTacToeWindow::winning_line
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Coordinates for the winning line.

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The documentation for this class was generated from the following files: -
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---font-family-nav: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif; ---font-family-title: Tahoma,Arial,sans-serif; ---font-family-toc: Verdana,'DejaVu Sans',Geneva,sans-serif; ---font-family-search: Arial,Verdana,sans-serif; ---font-family-icon: Arial,Helvetica; ---font-family-tooltip: Roboto,sans-serif; - -/** special sections */ ---warning-color-bg: #2e1917; ---warning-color-hl: #ad2617; ---warning-color-text: #f5b1aa; ---note-color-bg: #3b2e04; ---note-color-hl: #f1b602; ---note-color-text: #ceb670; ---todo-color-bg: #163750; ---todo-color-hl: #1982D2; ---todo-color-text: #dcf0fa; ---test-color-bg: #121258; ---test-color-hl: #4242cf; ---test-color-text: #c0c0da; ---deprecated-color-bg: #2e323b; ---deprecated-color-hl: #738396; ---deprecated-color-text: #abb0bd; ---bug-color-bg: #2a2536; ---bug-color-hl: #7661b3; ---bug-color-text: #ae9ed6; ---invariant-color-bg: #303a35; ---invariant-color-hl: #76ce96; ---invariant-color-text: #cceed5; -}} -body { - background-color: var(--page-background-color); - color: var(--page-foreground-color); -} - -body, table, div, p, dl { - font-weight: 400; - font-size: 14px; - font-family: var(--font-family-normal); - line-height: 22px; -} - -/* @group Heading Levels */ - -.title { - font-family: var(--font-family-normal); - line-height: 28px; - font-size: 150%; - font-weight: bold; - margin: 10px 2px; -} - -h1.groupheader { - font-size: 150%; -} - -h2.groupheader { - border-bottom: 1px solid var(--group-header-separator-color); - color: var(--group-header-color); - font-size: 150%; - font-weight: normal; - margin-top: 1.75em; - padding-top: 8px; - padding-bottom: 4px; - width: 100%; -} - -h3.groupheader { - font-size: 100%; -} - -h1, h2, h3, h4, h5, h6 { - -webkit-transition: text-shadow 0.5s linear; - -moz-transition: text-shadow 0.5s linear; - -ms-transition: text-shadow 0.5s linear; - -o-transition: text-shadow 0.5s linear; - transition: text-shadow 0.5s linear; - margin-right: 15px; -} - -h1.glow, h2.glow, h3.glow, h4.glow, h5.glow, h6.glow { - text-shadow: 0 0 15px var(--glow-color); -} - -dt { - font-weight: bold; -} - -p.startli, p.startdd { - margin-top: 2px; -} - -th p.starttd, th p.intertd, th p.endtd { - font-size: 100%; - font-weight: 700; -} - -p.starttd { - margin-top: 0px; -} - -p.endli { - margin-bottom: 0px; -} - -p.enddd { - margin-bottom: 4px; -} - -p.endtd { - margin-bottom: 2px; -} - -p.interli { -} - -p.interdd { -} - -p.intertd { -} - -/* @end */ - -caption { - font-weight: bold; -} - -span.legend { - font-size: 70%; - text-align: center; -} - -h3.version { - font-size: 90%; - text-align: center; -} - -div.navtab { - padding-right: 15px; - text-align: right; - line-height: 110%; -} - -div.navtab table { - border-spacing: 0; -} - -td.navtab { - padding-right: 6px; - padding-left: 6px; -} - -td.navtabHL { - background-image: var(--nav-gradient-active-image); - background-repeat:repeat-x; - padding-right: 6px; - padding-left: 6px; -} - -td.navtabHL a, td.navtabHL a:visited { - color: var(--nav-text-hover-color); - text-shadow: var(--nav-text-hover-shadow); -} - -a.navtab { - font-weight: bold; -} - -div.qindex{ - text-align: center; - width: 100%; - line-height: 140%; - font-size: 130%; - color: var(--index-separator-color); -} - -#main-menu a:focus { - outline: auto; - z-index: 10; - position: relative; -} - -dt.alphachar{ - font-size: 180%; - font-weight: bold; -} - -.alphachar a{ - color: var(--index-header-color); -} - -.alphachar a:hover, .alphachar a:visited{ - text-decoration: none; -} - -.classindex dl { - padding: 25px; - column-count:1 -} - -.classindex dd { - display:inline-block; - margin-left: 50px; - width: 90%; - line-height: 1.15em; -} - -.classindex dl.even { - background-color: var(--index-even-item-bg-color); -} - -.classindex dl.odd { - background-color: var(--index-odd-item-bg-color); -} - -@media(min-width: 1120px) { - .classindex dl { - column-count:2 - } -} - -@media(min-width: 1320px) { - .classindex dl { - column-count:3 - } -} - - -/* @group Link Styling */ - -a { - color: var(--page-link-color); - font-weight: normal; - text-decoration: none; -} - -.contents a:visited { - color: var(--page-visited-link-color); -} - -a:hover { - text-decoration: none; - background: linear-gradient(to bottom, transparent 0,transparent calc(100% - 1px), currentColor 100%); -} - -a:hover > span.arrow { - text-decoration: none; - background : var(--nav-background-color); -} - -a.el { - font-weight: bold; -} - -a.elRef { -} - -a.code, a.code:visited, a.line, a.line:visited { - color: var(--code-link-color); -} - -a.codeRef, a.codeRef:visited, a.lineRef, a.lineRef:visited { - color: var(--code-external-link-color); -} - -a.code.hl_class { /* style for links to class names in code snippets */ } -a.code.hl_struct { /* style for links to struct names in code snippets */ } -a.code.hl_union { /* style for links to union names in code snippets */ } -a.code.hl_interface { /* style for links to interface names in code snippets */ } -a.code.hl_protocol { /* style for links to protocol names in code snippets */ } -a.code.hl_category { /* style for links to category names in code snippets */ } -a.code.hl_exception { /* style for links to exception names in code snippets */ } -a.code.hl_service { /* style for links to service names in code snippets */ } -a.code.hl_singleton { /* style for links to singleton names in code snippets */ } -a.code.hl_concept { /* style for links to concept names in code snippets */ } -a.code.hl_namespace { /* style for links to namespace names in code snippets */ } -a.code.hl_package { /* style for links to package names in code snippets */ } -a.code.hl_define { /* style for links to macro names in code snippets */ } -a.code.hl_function { /* style for links to function names in code snippets */ } -a.code.hl_variable { /* style for links to variable names in code snippets */ } -a.code.hl_typedef { /* style for links to typedef names in code snippets */ } -a.code.hl_enumvalue { /* style for links to enum value names in code snippets */ } -a.code.hl_enumeration { /* style for links to enumeration names in code snippets */ } -a.code.hl_signal { /* style for links to Qt signal names in code snippets */ } -a.code.hl_slot { /* style for links to Qt slot names in code snippets */ } -a.code.hl_friend { /* style for links to friend names in code snippets */ } -a.code.hl_dcop { /* style for links to KDE3 DCOP names in code snippets */ } -a.code.hl_property { /* style for links to property names in code snippets */ } -a.code.hl_event { /* style for links to event names in code snippets */ } -a.code.hl_sequence { /* style for links to sequence names in code snippets */ } -a.code.hl_dictionary { /* style for links to dictionary names in code snippets */ } - -/* @end */ - -dl.el { - margin-left: -1cm; -} - -ul.check { - list-style:none; - text-indent: -16px; - padding-left: 38px; -} -li.unchecked:before { - content: "\2610\A0"; -} -li.checked:before { - content: "\2611\A0"; -} - -ol { - text-indent: 0px; -} - -ul { - text-indent: 0px; - overflow: visible; -} - -ul.multicol { - -moz-column-gap: 1em; - -webkit-column-gap: 1em; - column-gap: 1em; - -moz-column-count: 3; - -webkit-column-count: 3; - column-count: 3; - list-style-type: none; -} - -#side-nav ul { - overflow: visible; /* reset ul rule for scroll bar in GENERATE_TREEVIEW window */ -} - -#main-nav ul { - overflow: visible; /* reset ul rule for the navigation bar drop down lists */ -} - -.fragment { - text-align: left; - direction: ltr; - overflow-x: auto; - overflow-y: hidden; - position: relative; - min-height: 12px; - margin: 10px 0px; - padding: 10px 10px; - border: 1px solid var(--fragment-border-color); - border-radius: 4px; - background-color: var(--fragment-background-color); - color: var(--fragment-foreground-color); -} - -pre.fragment { - word-wrap: break-word; - font-size: 10pt; - line-height: 125%; - font-family: var(--font-family-monospace); -} - -.clipboard { - width: 24px; - height: 24px; - right: 5px; - top: 5px; - opacity: 0; - position: absolute; - display: inline; - overflow: hidden; - justify-content: center; - align-items: center; - cursor: pointer; -} - -.clipboard.success { - border: 1px solid var(--fragment-foreground-color); - border-radius: 4px; -} - -.fragment:hover .clipboard, .clipboard.success { - opacity: .4; -} - -.clipboard:hover, .clipboard.success { - opacity: 1 !important; -} - -.clipboard:active:not([class~=success]) svg { - transform: scale(.91); -} - -.clipboard.success svg { - fill: var(--fragment-copy-ok-color); -} - -.clipboard.success { - border-color: var(--fragment-copy-ok-color); -} - -div.line { - font-family: var(--font-family-monospace); - font-size: 13px; - min-height: 13px; - line-height: 1.2; - text-wrap: unrestricted; - white-space: -moz-pre-wrap; /* Moz */ - white-space: -pre-wrap; /* Opera 4-6 */ - white-space: -o-pre-wrap; /* Opera 7 */ - white-space: pre-wrap; /* CSS3 */ - word-wrap: break-word; /* IE 5.5+ */ - text-indent: -53px; - padding-left: 53px; - padding-bottom: 0px; - margin: 0px; - -webkit-transition-property: background-color, box-shadow; - -webkit-transition-duration: 0.5s; - -moz-transition-property: background-color, box-shadow; - -moz-transition-duration: 0.5s; - -ms-transition-property: background-color, box-shadow; - -ms-transition-duration: 0.5s; - -o-transition-property: background-color, box-shadow; - -o-transition-duration: 0.5s; - transition-property: background-color, box-shadow; - transition-duration: 0.5s; -} - -div.line:after { - content:"\000A"; - white-space: pre; -} - -div.line.glow { - background-color: var(--glow-color); - box-shadow: 0 0 10px var(--glow-color); -} - -span.fold { - margin-left: 5px; - margin-right: 1px; - margin-top: 0px; - margin-bottom: 0px; - padding: 0px; - display: inline-block; - width: 12px; - height: 12px; - background-repeat:no-repeat; - background-position:center; -} - -span.lineno { - padding-right: 4px; - margin-right: 9px; - text-align: right; - border-right: 2px solid var(--fragment-lineno-border-color); - color: var(--fragment-lineno-foreground-color); - background-color: var(--fragment-lineno-background-color); - white-space: pre; -} -span.lineno a, span.lineno a:visited { - color: var(--fragment-lineno-link-fg-color); - background-color: var(--fragment-lineno-link-bg-color); -} - -span.lineno a:hover { - color: var(--fragment-lineno-link-hover-fg-color); - background-color: var(--fragment-lineno-link-hover-bg-color); -} - -.lineno { - -webkit-touch-callout: none; - -webkit-user-select: none; - -khtml-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; -} - -div.classindex ul { - list-style: none; - padding-left: 0; -} - -div.classindex span.ai { - display: inline-block; -} - -div.groupHeader { - margin-left: 16px; - margin-top: 12px; - font-weight: bold; -} - -div.groupText { - margin-left: 16px; - font-style: italic; -} - -body { - color: var(--page-foreground-color); - margin: 0; -} - -div.contents { - margin-top: 10px; - margin-left: 12px; - margin-right: 8px; -} - -p.formulaDsp { - text-align: center; -} - -img.dark-mode-visible { - display: none; -} -img.light-mode-visible { - display: none; -} - -img.formulaInl, img.inline { - vertical-align: middle; -} - -div.center { - text-align: center; - margin-top: 0px; - margin-bottom: 0px; - padding: 0px; -} - -div.center img { - border: 0px; -} - -address.footer { - text-align: right; - padding-right: 12px; -} - -img.footer { - border: 0px; - vertical-align: middle; - width: var(--footer-logo-width); -} - -.compoundTemplParams { - color: var(--memdecl-template-color); - font-size: 80%; - line-height: 120%; -} - -/* @group Code Colorization */ - -span.keyword { - color: var(--code-keyword-color); -} - -span.keywordtype { - color: var(--code-type-keyword-color); -} - -span.keywordflow { - color: var(--code-flow-keyword-color); -} - -span.comment { - color: var(--code-comment-color); -} - -span.preprocessor { - color: var(--code-preprocessor-color); -} - -span.stringliteral { - color: var(--code-string-literal-color); -} - -span.charliteral { - color: var(--code-char-literal-color); -} - -span.xmlcdata { - color: var(--code-xml-cdata-color); -} - -span.vhdldigit { - color: var(--code-vhdl-digit-color); -} - -span.vhdlchar { - color: var(--code-vhdl-char-color); -} - -span.vhdlkeyword { - color: var(--code-vhdl-keyword-color); -} - -span.vhdllogic { - color: var(--code-vhdl-logic-color); -} - -blockquote { - background-color: var(--blockquote-background-color); - border-left: 2px solid var(--blockquote-border-color); - margin: 0 24px 0 4px; - padding: 0 12px 0 16px; -} - -/* @end */ - -td.tiny { - font-size: 75%; -} - -.dirtab { - padding: 4px; - border-collapse: collapse; - border: 1px solid var(--table-cell-border-color); -} - -th.dirtab { - background-color: var(--table-header-background-color); - color: var(--table-header-foreground-color); - font-weight: bold; -} - -hr { - height: 0px; - border: none; - border-top: 1px solid var(--separator-color); -} - -hr.footer { - height: 1px; -} - -/* @group Member Descriptions */ - -table.memberdecls { - border-spacing: 0px; - padding: 0px; -} - -.memberdecls td, .fieldtable tr { - -webkit-transition-property: background-color, box-shadow; - -webkit-transition-duration: 0.5s; - -moz-transition-property: background-color, box-shadow; - -moz-transition-duration: 0.5s; - -ms-transition-property: background-color, box-shadow; - -ms-transition-duration: 0.5s; - -o-transition-property: background-color, box-shadow; - -o-transition-duration: 0.5s; - transition-property: background-color, box-shadow; - transition-duration: 0.5s; -} - -.memberdecls td.glow, .fieldtable tr.glow { - background-color: var(--glow-color); - box-shadow: 0 0 15px var(--glow-color); -} - -.mdescLeft, .mdescRight, -.memItemLeft, .memItemRight, -.memTemplItemLeft, .memTemplItemRight, .memTemplParams { - background-color: var(--memdecl-background-color); - border: none; - margin: 4px; - padding: 1px 0 0 8px; -} - -.mdescLeft, .mdescRight { - padding: 0px 8px 4px 8px; - color: var(--memdecl-foreground-color); -} - -.memSeparator { - border-bottom: 1px solid var(--memdecl-separator-color); - line-height: 1px; - margin: 0px; - padding: 0px; -} - -.memItemLeft, .memTemplItemLeft { - white-space: nowrap; -} - -.memItemRight, .memTemplItemRight { - width: 100%; -} - -.memTemplParams { - color: var(--memdecl-template-color); - white-space: nowrap; - font-size: 80%; -} - -/* @end */ - -/* @group Member Details */ - -/* Styles for detailed member documentation */ - -.memtitle { - padding: 8px; - border-top: 1px solid var(--memdef-border-color); - border-left: 1px solid var(--memdef-border-color); - border-right: 1px solid var(--memdef-border-color); - border-top-right-radius: 4px; - border-top-left-radius: 4px; - margin-bottom: -1px; - background-image: var(--memdef-title-gradient-image); - background-repeat: repeat-x; - background-color: var(--memdef-title-background-color); - line-height: 1.25; - font-weight: 300; - float:left; -} - -.permalink -{ - font-size: 65%; - display: inline-block; - vertical-align: middle; -} - -.memtemplate { - font-size: 80%; - color: var(--memdef-template-color); - font-weight: normal; - margin-left: 9px; -} - -.mempage { - width: 100%; -} - -.memitem { - padding: 0; - margin-bottom: 10px; - margin-right: 5px; - -webkit-transition: box-shadow 0.5s linear; - -moz-transition: box-shadow 0.5s linear; - -ms-transition: box-shadow 0.5s linear; - -o-transition: box-shadow 0.5s linear; - transition: box-shadow 0.5s linear; - display: table !important; - width: 100%; -} - -.memitem.glow { - box-shadow: 0 0 15px var(--glow-color); -} - -.memname { - font-weight: 400; - margin-left: 6px; -} - -.memname td { - vertical-align: bottom; -} - -.memproto, dl.reflist dt { - border-top: 1px solid var(--memdef-border-color); - border-left: 1px solid var(--memdef-border-color); - border-right: 1px solid var(--memdef-border-color); - padding: 6px 0px 6px 0px; - color: var(--memdef-proto-text-color); - font-weight: bold; - text-shadow: var(--memdef-proto-text-shadow); - background-color: var(--memdef-proto-background-color); - box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); - border-top-right-radius: 4px; -} - -.overload { - font-family: var(--font-family-monospace); - font-size: 65%; -} - -.memdoc, dl.reflist dd { - border-bottom: 1px solid var(--memdef-border-color); - border-left: 1px solid var(--memdef-border-color); - border-right: 1px solid var(--memdef-border-color); - padding: 6px 10px 2px 10px; - border-top-width: 0; - background-image:url('nav_g.png'); - background-repeat:repeat-x; - background-color: var(--memdef-doc-background-color); - /* opera specific markup */ - border-bottom-left-radius: 4px; - border-bottom-right-radius: 4px; - box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); - /* firefox specific markup */ - -moz-border-radius-bottomleft: 4px; - -moz-border-radius-bottomright: 4px; - -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; - /* webkit specific markup */ - -webkit-border-bottom-left-radius: 4px; - -webkit-border-bottom-right-radius: 4px; - -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); -} - -dl.reflist dt { - padding: 5px; -} - -dl.reflist dd { - margin: 0px 0px 10px 0px; - padding: 5px; -} - -.paramkey { - text-align: right; -} - -.paramtype { - white-space: nowrap; - padding: 0px; - padding-bottom: 1px; -} - -.paramname { - white-space: nowrap; - padding: 0px; - padding-bottom: 1px; - margin-left: 2px; -} - -.paramname em { - color: var(--memdef-param-name-color); - font-style: normal; - margin-right: 1px; -} - -.paramname .paramdefval { - font-family: var(--font-family-monospace); -} - -.params, .retval, .exception, .tparams { - margin-left: 0px; - padding-left: 0px; -} - -.params .paramname, .retval .paramname, .tparams .paramname, .exception .paramname { - font-weight: bold; - vertical-align: top; -} - -.params .paramtype, .tparams .paramtype { - font-style: italic; - vertical-align: top; -} - -.params .paramdir, .tparams .paramdir { - font-family: var(--font-family-monospace); 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 main.cppEntry point for the Tic Tac Toe game
 TicTacToeWindow.cppContains the implementation of the TicTacToeWindow class
 TicTacToeWindow.hDefines the TicTacToeWindow class for handling game logic and UI
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 CTDT4102::AnimationWindow
 CTicTacToeWindowHandles the Tic Tac Toe game logic and user interface
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$.SmartMenus(this,$.extend({},$.fn.smartmenus.defaults,options,dataOpts))})},$.fn.smartmenus.defaults={isPopup:!1,mainMenuSubOffsetX:0,mainMenuSubOffsetY:0,subMenusSubOffsetX:0,subMenusSubOffsetY:0,subMenusMinWidth:"10em",subMenusMaxWidth:"20em",subIndicators:!0,subIndicatorsPos:"append",subIndicatorsText:"",scrollStep:30,scrollAccelerate:!0,showTimeout:250,hideTimeout:500,showDuration:0,showFunction:null,hideDuration:0,hideFunction:function(t,e){t.fadeOut(200,e)},collapsibleShowDuration:0,collapsibleShowFunction:function(t,e){t.slideDown(200,e)},collapsibleHideDuration:0,collapsibleHideFunction:function(t,e){t.slideUp(200,e)},showOnClick:!1,hideOnClick:!0,noMouseOver:!1,keepInViewport:!0,keepHighlighted:!0,markCurrentItem:!1,markCurrentTree:!0,rightToLeftSubMenus:!1, -bottomToTopSubMenus:!1,collapsibleBehavior:"default"},$}); diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/main_8cpp.html b/templates/_folder_Projects/tic-tac-toe/docs/html/main_8cpp.html deleted file mode 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main.cpp File Reference
-
-
- -

Entry point for the Tic Tac Toe game. -More...

-
#include "TicTacToeWindow.h"
-
- - - - - - - -

-Functions

void play_tick_tack_toe ()
 Initializes and starts the Tic Tac Toe game.
 
int main ()
 Main function, starts the game.
 
-

Detailed Description

-

Entry point for the Tic Tac Toe game.

-

This file uses the following libraries and resources:

-

Function Documentation

- -

◆ main()

- -
-
- - - - - - - -
int main ()
-
- -

Main function, starts the game.

-
Returns
int Exit status.
- -
-
- -

◆ play_tick_tack_toe()

- -
-
- - - - - - - -
void play_tick_tack_toe ()
-
- -

Initializes and starts the Tic Tac Toe game.

-

< X-coordinate of the window.

-

< Y-coordinate of the window.

-

< Width of the window.

-

< Height of the window.

-

< Title of the game window.

- -
-
-
-
- - - - diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/main_8cpp.js b/templates/_folder_Projects/tic-tac-toe/docs/html/main_8cpp.js deleted file mode 100644 index 0cfc8e6..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/main_8cpp.js +++ /dev/null @@ -1,5 +0,0 @@ -var main_8cpp = -[ - [ "main", "main_8cpp.html#ae66f6b31b5ad750f1fe042a706a4e3d4", null ], - [ "play_tick_tack_toe", "main_8cpp.html#adfe9299470a3da06f80456efb1e52945", null ] -]; \ No newline at end of file diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/minus.svg b/templates/_folder_Projects/tic-tac-toe/docs/html/minus.svg deleted file mode 100644 index f70d0c1..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/minus.svg +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - - diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/minusd.svg b/templates/_folder_Projects/tic-tac-toe/docs/html/minusd.svg deleted file mode 100644 index 5f8e879..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/minusd.svg +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - - diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/nav_f.png b/templates/_folder_Projects/tic-tac-toe/docs/html/nav_f.png deleted file mode 100644 index 72a58a5..0000000 Binary files a/templates/_folder_Projects/tic-tac-toe/docs/html/nav_f.png and /dev/null differ diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/nav_fd.png b/templates/_folder_Projects/tic-tac-toe/docs/html/nav_fd.png deleted file mode 100644 index 032fbdd..0000000 Binary files a/templates/_folder_Projects/tic-tac-toe/docs/html/nav_fd.png and /dev/null differ diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/nav_g.png b/templates/_folder_Projects/tic-tac-toe/docs/html/nav_g.png deleted file mode 100644 index 2093a23..0000000 Binary files a/templates/_folder_Projects/tic-tac-toe/docs/html/nav_g.png and /dev/null differ diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/nav_h.png b/templates/_folder_Projects/tic-tac-toe/docs/html/nav_h.png deleted file mode 100644 index 33389b1..0000000 Binary files a/templates/_folder_Projects/tic-tac-toe/docs/html/nav_h.png and /dev/null differ diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/nav_hd.png b/templates/_folder_Projects/tic-tac-toe/docs/html/nav_hd.png deleted file mode 100644 index de80f18..0000000 Binary files a/templates/_folder_Projects/tic-tac-toe/docs/html/nav_hd.png and /dev/null differ diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/navtree.css b/templates/_folder_Projects/tic-tac-toe/docs/html/navtree.css deleted file mode 100644 index 69211d4..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/navtree.css +++ /dev/null @@ -1,149 +0,0 @@ -#nav-tree .children_ul { - margin:0; - padding:4px; -} - -#nav-tree ul { - list-style:none outside none; - margin:0px; - padding:0px; -} - -#nav-tree li { - white-space:nowrap; - margin:0px; - padding:0px; -} - -#nav-tree .plus { - margin:0px; -} - -#nav-tree .selected { - background-image: url('tab_a.png'); - background-repeat:repeat-x; - color: var(--nav-text-active-color); - text-shadow: var(--nav-text-active-shadow); -} - -#nav-tree .selected .arrow { - color: var(--nav-arrow-selected-color); - text-shadow: none; -} - -#nav-tree img { - margin:0px; - padding:0px; - border:0px; - vertical-align: middle; -} - -#nav-tree a { - text-decoration:none; - padding:0px; - margin:0px; -} - -#nav-tree .label { - margin:0px; - padding:0px; - font: 12px var(--font-family-nav); -} - -#nav-tree .label a { - padding:2px; -} - -#nav-tree .selected a { - text-decoration:none; - color:var(--nav-text-active-color); -} - -#nav-tree .children_ul { - margin:0px; - padding:0px; -} - -#nav-tree .item { - margin:0px; - padding:0px; -} - -#nav-tree { - padding: 0px 0px; - font-size:14px; - overflow:auto; -} - -#doc-content { - overflow:auto; - display:block; - padding:0px; - margin:0px; - -webkit-overflow-scrolling : touch; /* iOS 5+ */ -} - -#side-nav { - padding:0 6px 0 0; - margin: 0px; - display:block; - position: absolute; - left: 0px; - width: $width; - overflow : hidden; -} - -.ui-resizable .ui-resizable-handle { - display:block; -} - -.ui-resizable-e { - background-image:var(--nav-splitbar-image); - background-size:100%; - background-repeat:repeat-y; - background-attachment: scroll; - cursor:ew-resize; - height:100%; - right:0; - top:0; - width:6px; -} - -.ui-resizable-handle { - display:none; - font-size:0.1px; - position:absolute; - z-index:1; -} - -#nav-tree-contents { - margin: 6px 0px 0px 0px; -} - -#nav-tree { - background-repeat:repeat-x; - background-color: var(--nav-background-color); - -webkit-overflow-scrolling : touch; /* iOS 5+ */ -} - -#nav-sync { - position:absolute; - top:5px; - right:24px; - z-index:0; -} - -#nav-sync img { - opacity:0.3; -} - -#nav-sync img:hover { - opacity:0.9; -} - -@media print -{ - #nav-tree { display: none; } - div.ui-resizable-handle { display: none; position: relative; } -} - diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/navtree.js b/templates/_folder_Projects/tic-tac-toe/docs/html/navtree.js deleted file mode 100644 index 2d4fa84..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/navtree.js +++ /dev/null @@ -1,483 +0,0 @@ -/* - @licstart The following is the entire license notice for the JavaScript code in this file. - - The MIT License (MIT) - - Copyright (C) 1997-2020 by Dimitri van Heesch - - Permission is hereby granted, free of charge, to any person obtaining a copy of this software - and associated documentation files (the "Software"), to deal in the Software without restriction, - including without limitation the rights to use, copy, modify, merge, publish, distribute, - sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is - furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in all copies or - substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING - BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, - DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - @licend The above is the entire license notice for the JavaScript code in this file - */ - -function initNavTree(toroot,relpath) { - let navTreeSubIndices = []; - const ARROW_DOWN = '▼'; - const ARROW_RIGHT = '►'; - const NAVPATH_COOKIE_NAME = ''+'navpath'; - - const getData = function(varName) { - const i = varName.lastIndexOf('/'); - const n = i>=0 ? varName.substring(i+1) : varName; - return eval(n.replace(/-/g,'_')); - } - - const stripPath = function(uri) { - return uri.substring(uri.lastIndexOf('/')+1); - } - - const stripPath2 = function(uri) { - const i = uri.lastIndexOf('/'); - const s = uri.substring(i+1); - const m = uri.substring(0,i+1).match(/\/d\w\/d\w\w\/$/); - return m ? uri.substring(i-6) : s; - } - - const hashValue = function() { - return $(location).attr('hash').substring(1).replace(/[^\w-]/g,''); - } - - const hashUrl = function() { - return '#'+hashValue(); - } - - const pathName = function() { - return $(location).attr('pathname').replace(/[^-A-Za-z0-9+&@#/%?=~_|!:,.;()]/g, ''); - } - - const storeLink = function(link) { - if (!$("#nav-sync").hasClass('sync')) { - Cookie.writeSetting(NAVPATH_COOKIE_NAME,link,0); - } - } - - const deleteLink = function() { - Cookie.eraseSetting(NAVPATH_COOKIE_NAME); - } - - const cachedLink = function() { - return Cookie.readSetting(NAVPATH_COOKIE_NAME,''); - } - - const getScript = function(scriptName,func) { - const head = document.getElementsByTagName("head")[0]; - const script = document.createElement('script'); - script.id = scriptName; - script.type = 'text/javascript'; - script.onload = func; - script.src = scriptName+'.js'; - head.appendChild(script); - } - - const createIndent = function(o,domNode,node) { - let level=-1; - let n = node; - while (n.parentNode) { level++; n=n.parentNode; } - if (node.childrenData) { - const imgNode = document.createElement("span"); - imgNode.className = 'arrow'; - imgNode.style.paddingLeft=(16*level).toString()+'px'; - imgNode.innerHTML=ARROW_RIGHT; - node.plus_img = imgNode; - node.expandToggle = document.createElement("a"); - node.expandToggle.href = "javascript:void(0)"; - node.expandToggle.onclick = function() { - if (node.expanded) { - $(node.getChildrenUL()).slideUp("fast"); - node.plus_img.innerHTML=ARROW_RIGHT; - node.expanded = false; - } else { - expandNode(o, node, false, true); - } - } - node.expandToggle.appendChild(imgNode); - domNode.appendChild(node.expandToggle); - } else { - let span = document.createElement("span"); - span.className = 'arrow'; - span.style.width = 16*(level+1)+'px'; - span.innerHTML = ' '; - domNode.appendChild(span); - } - } - - let animationInProgress = false; - - const gotoAnchor = function(anchor,aname) { - let pos, docContent = $('#doc-content'); - let ancParent = $(anchor.parent()); - if (ancParent.hasClass('memItemLeft') || ancParent.hasClass('memtitle') || - ancParent.hasClass('fieldname') || ancParent.hasClass('fieldtype') || - ancParent.is(':header')) { - pos = ancParent.offset().top; - } else if (anchor.position()) { - pos = anchor.offset().top; - } - if (pos) { - const dcOffset = docContent.offset().top; - const dcHeight = docContent.height(); - const dcScrHeight = docContent[0].scrollHeight - const dcScrTop = docContent.scrollTop(); - let dist = Math.abs(Math.min(pos-dcOffset,dcScrHeight-dcHeight-dcScrTop)); - animationInProgress = true; - docContent.animate({ - scrollTop: pos + dcScrTop - dcOffset - },Math.max(50,Math.min(500,dist)),function() { - animationInProgress=false; - if (anchor.parent().attr('class')=='memItemLeft') { - let rows = $('.memberdecls tr[class$="'+hashValue()+'"]'); - glowEffect(rows.children(),300); // member without details - } else if (anchor.parent().attr('class')=='fieldname') { - glowEffect(anchor.parent().parent(),1000); // enum value - } else if (anchor.parent().attr('class')=='fieldtype') { - glowEffect(anchor.parent().parent(),1000); // struct field - } else if (anchor.parent().is(":header")) { - glowEffect(anchor.parent(),1000); // section header - } else { - glowEffect(anchor.next(),1000); // normal member - } - }); - } - } - - const newNode = function(o, po, text, link, childrenData, lastNode) { - const node = { - children : [], - childrenData : childrenData, - depth : po.depth + 1, - relpath : po.relpath, - isLast : lastNode, - li : document.createElement("li"), - parentNode : po, - itemDiv : document.createElement("div"), - labelSpan : document.createElement("span"), - label : document.createTextNode(text), - expanded : false, - childrenUL : null, - getChildrenUL : function() { - if (!this.childrenUL) { - this.childrenUL = document.createElement("ul"); - this.childrenUL.className = "children_ul"; - this.childrenUL.style.display = "none"; - this.li.appendChild(node.childrenUL); - } - return node.childrenUL; - }, - }; - - node.itemDiv.className = "item"; - node.labelSpan.className = "label"; - createIndent(o,node.itemDiv,node); - node.itemDiv.appendChild(node.labelSpan); - node.li.appendChild(node.itemDiv); - - const a = document.createElement("a"); - node.labelSpan.appendChild(a); - po.getChildrenUL().appendChild(node.li); - a.appendChild(node.label); - if (link) { - let url; - if (link.substring(0,1)=='^') { - url = link.substring(1); - link = url; - } else { - url = node.relpath+link; - } - a.className = stripPath(link.replace('#',':')); - if (link.indexOf('#')!=-1) { - const aname = '#'+link.split('#')[1]; - const srcPage = stripPath(pathName()); - const targetPage = stripPath(link.split('#')[0]); - a.href = srcPage!=targetPage ? url : aname; - a.onclick = function() { - storeLink(link); - aPPar = $(a).parent().parent(); - if (!aPPar.hasClass('selected')) { - $('.item').removeClass('selected'); - $('.item').removeAttr('id'); - aPPar.addClass('selected'); - aPPar.attr('id','selected'); - } - const anchor = $(aname); - gotoAnchor(anchor,aname); - }; - } else { - a.href = url; - a.onclick = () => storeLink(link); - } - } else if (childrenData != null) { - a.className = "nolink"; - a.href = "javascript:void(0)"; - a.onclick = node.expandToggle.onclick; - } - return node; - } - - const showRoot = function() { - const headerHeight = $("#top").height(); - const footerHeight = $("#nav-path").height(); - const windowHeight = $(window).height() - headerHeight - footerHeight; - (function() { // retry until we can scroll to the selected item - try { - const navtree=$('#nav-tree'); - navtree.scrollTo('#selected',100,{offset:-windowHeight/2}); - } catch (err) { - setTimeout(arguments.callee, 0); - } - })(); - } - - const expandNode = function(o, node, imm, setFocus) { - if (node.childrenData && !node.expanded) { - if (typeof(node.childrenData)==='string') { - const varName = node.childrenData; - getScript(node.relpath+varName,function() { - node.childrenData = getData(varName); - expandNode(o, node, imm, setFocus); - }); - } else { - if (!node.childrenVisited) { - getNode(o, node); - } - $(node.getChildrenUL()).slideDown("fast"); - node.plus_img.innerHTML = ARROW_DOWN; - node.expanded = true; - if (setFocus) { - $(node.expandToggle).focus(); - } - } - } - } - - const glowEffect = function(n,duration) { - n.addClass('glow').delay(duration).queue(function(next) { - $(this).removeClass('glow');next(); - }); - } - - const highlightAnchor = function() { - const aname = hashUrl(); - const anchor = $(aname); - gotoAnchor(anchor,aname); - } - - const selectAndHighlight = function(hash,n) { - let a; - if (hash) { - const link=stripPath(pathName())+':'+hash.substring(1); - a=$('.item a[class$="'+link+'"]'); - } - if (a && a.length) { - a.parent().parent().addClass('selected'); - a.parent().parent().attr('id','selected'); - highlightAnchor(); - } else if (n) { - $(n.itemDiv).addClass('selected'); - $(n.itemDiv).attr('id','selected'); - } - let topOffset=5; - if ($('#nav-tree-contents .item:first').hasClass('selected')) { - topOffset+=25; - } - $('#nav-sync').css('top',topOffset+'px'); - showRoot(); - } - - const showNode = function(o, node, index, hash) { - if (node && node.childrenData) { - if (typeof(node.childrenData)==='string') { - const varName = node.childrenData; - getScript(node.relpath+varName,function() { - node.childrenData = getData(varName); - showNode(o,node,index,hash); - }); - } else { - if (!node.childrenVisited) { - getNode(o, node); - } - $(node.getChildrenUL()).css({'display':'block'}); - node.plus_img.innerHTML = ARROW_DOWN; - node.expanded = true; - const n = node.children[o.breadcrumbs[index]]; - if (index+11 ? '#'+parts[1].replace(/[^\w-]/g,'') : ''; - } - if (hash.match(/^#l\d+$/)) { - const anchor=$('a[name='+hash.substring(1)+']'); - glowEffect(anchor.parent(),1000); // line number - hash=''; // strip line number anchors - } - const url=root+hash; - let i=-1; - while (NAVTREEINDEX[i+1]<=url) i++; - if (i==-1) { i=0; root=NAVTREE[0][1]; } // fallback: show index - if (navTreeSubIndices[i]) { - gotoNode(o,i,root,hash,relpath) - } else { - getScript(relpath+'navtreeindex'+i,function() { - navTreeSubIndices[i] = eval('NAVTREEINDEX'+i); - if (navTreeSubIndices[i]) { - gotoNode(o,i,root,hash,relpath); - } - }); - } - } - - const showSyncOff = function(n,relpath) { - n.html(''); - } - - const showSyncOn = function(n,relpath) { - n.html(''); - } - - const o = { - toroot : toroot, - node : { - childrenData : NAVTREE, - children : [], - childrenUL : document.createElement("ul"), - getChildrenUL : function() { return this.childrenUL }, - li : document.getElementById("nav-tree-contents"), - depth : 0, - relpath : relpath, - expanded : false, - isLast : true, - plus_img : document.createElement("span"), - }, - }; - o.node.li.appendChild(o.node.childrenUL); - o.node.plus_img.className = 'arrow'; - o.node.plus_img.innerHTML = ARROW_RIGHT; - - const navSync = $('#nav-sync'); - if (cachedLink()) { - showSyncOff(navSync,relpath); - navSync.removeClass('sync'); - } else { - showSyncOn(navSync,relpath); - } - - navSync.click(() => { - const navSync = $('#nav-sync'); - if (navSync.hasClass('sync')) { - navSync.removeClass('sync'); - showSyncOff(navSync,relpath); - storeLink(stripPath2(pathName())+hashUrl()); - } else { - navSync.addClass('sync'); - showSyncOn(navSync,relpath); - deleteLink(); - } - }); - - navTo(o,toroot,hashUrl(),relpath); - showRoot(); - - $(window).bind('hashchange', () => { - if (!animationInProgress) { - if (window.location.hash && window.location.hash.length>1) { - let a; - if ($(location).attr('hash')) { - const clslink=stripPath(pathName())+':'+hashValue(); - a=$('.item a[class$="'+clslink.replace(/ - - - - - - - - diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/plusd.svg b/templates/_folder_Projects/tic-tac-toe/docs/html/plusd.svg deleted file mode 100644 index 0c65bfe..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/plusd.svg +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - - - diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/resize.js b/templates/_folder_Projects/tic-tac-toe/docs/html/resize.js deleted file mode 100644 index 178d03b..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/resize.js +++ /dev/null @@ -1,147 +0,0 @@ -/* - @licstart The following is the entire license notice for the JavaScript code in this file. - - The MIT License (MIT) - - Copyright (C) 1997-2020 by Dimitri van Heesch - - Permission is hereby granted, free of charge, to any person obtaining a copy of this software - and associated documentation files (the "Software"), to deal in the Software without restriction, - including without limitation the rights to use, copy, modify, merge, publish, distribute, - sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is - furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in all copies or - substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING - BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, - DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - @licend The above is the entire license notice for the JavaScript code in this file - */ - -function initResizable(treeview) { - let sidenav,navtree,content,header,footer,barWidth=6; - const RESIZE_COOKIE_NAME = ''+'width'; - - function resizeWidth() { - const sidenavWidth = $(sidenav).outerWidth(); - content.css({marginLeft:parseInt(sidenavWidth)+"px"}); - if (typeof page_layout!=='undefined' && page_layout==1) { - footer.css({marginLeft:parseInt(sidenavWidth)+"px"}); - } - Cookie.writeSetting(RESIZE_COOKIE_NAME,sidenavWidth-barWidth); - } - - function restoreWidth(navWidth) { - content.css({marginLeft:parseInt(navWidth)+barWidth+"px"}); - if (typeof page_layout!=='undefined' && page_layout==1) { - footer.css({marginLeft:parseInt(navWidth)+barWidth+"px"}); - } - sidenav.css({width:navWidth + "px"}); - } - - function resizeHeight(treeview) { - const headerHeight = header.outerHeight(); - const windowHeight = $(window).height(); - let contentHeight; - if (treeview) - { - const footerHeight = footer.outerHeight(); - let navtreeHeight,sideNavHeight; - if (typeof page_layout==='undefined' || page_layout==0) { /* DISABLE_INDEX=NO */ - contentHeight = windowHeight - headerHeight - footerHeight; - navtreeHeight = contentHeight; - sideNavHeight = contentHeight; - } else if (page_layout==1) { /* DISABLE_INDEX=YES */ - contentHeight = windowHeight - footerHeight; - navtreeHeight = windowHeight - headerHeight; - sideNavHeight = windowHeight; - } - navtree.css({height:navtreeHeight + "px"}); - sidenav.css({height:sideNavHeight + "px"}); - } - else - { - contentHeight = windowHeight - headerHeight; - } - content.css({height:contentHeight + "px"}); - if (location.hash.slice(1)) { - (document.getElementById(location.hash.slice(1))||document.body).scrollIntoView(); - } - } - - function collapseExpand() { - let newWidth; - if (sidenav.width()>0) { - newWidth=0; - } else { - const width = Cookie.readSetting(RESIZE_COOKIE_NAME,250); - newWidth = (width>250 && width<$(window).width()) ? width : 250; - } - restoreWidth(newWidth); - const sidenavWidth = $(sidenav).outerWidth(); - Cookie.writeSetting(RESIZE_COOKIE_NAME,sidenavWidth-barWidth); - } - - header = $("#top"); - content = $("#doc-content"); - footer = $("#nav-path"); - sidenav = $("#side-nav"); - if (!treeview) { -// title = $("#titlearea"); -// titleH = $(title).height(); -// let animating = false; -// content.on("scroll", function() { -// slideOpts = { duration: 200, -// step: function() { -// contentHeight = $(window).height() - header.outerHeight(); -// content.css({ height : contentHeight + "px" }); -// }, -// done: function() { animating=false; } -// }; -// if (content.scrollTop()>titleH && title.css('display')!='none' && !animating) { -// title.slideUp(slideOpts); -// animating=true; -// } else if (content.scrollTop()<=titleH && title.css('display')=='none' && !animating) { -// title.slideDown(slideOpts); -// animating=true; -// } -// }); - } else { - navtree = $("#nav-tree"); - $(".side-nav-resizable").resizable({resize: function(e, ui) { resizeWidth(); } }); - $(sidenav).resizable({ minWidth: 0 }); - } - $(window).resize(function() { resizeHeight(treeview); }); - if (treeview) - { - const device = navigator.userAgent.toLowerCase(); - const touch_device = device.match(/(iphone|ipod|ipad|android)/); - if (touch_device) { /* wider split bar for touch only devices */ - $(sidenav).css({ paddingRight:'20px' }); - $('.ui-resizable-e').css({ width:'20px' }); - $('#nav-sync').css({ right:'34px' }); - barWidth=20; - } - const width = Cookie.readSetting(RESIZE_COOKIE_NAME,250); - if (width) { restoreWidth(width); } else { resizeWidth(); } - } - resizeHeight(treeview); - const url = location.href; - const i=url.indexOf("#"); - if (i>=0) window.location.hash=url.substr(i); - const _preventDefault = function(evt) { evt.preventDefault(); }; - if (treeview) - { - $("#splitbar").bind("dragstart", _preventDefault).bind("selectstart", _preventDefault); - $(".ui-resizable-handle").dblclick(collapseExpand); - // workaround for firefox - $("body").css({overflow: "hidden"}); - } - $(window).on('load',function() { resizeHeight(treeview); }); -} -/* @license-end */ diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_0.js b/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_0.js deleted file mode 100644 index 9c4e6b4..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_0.js +++ /dev/null @@ -1,9 +0,0 @@ -var searchData= -[ - ['board_0',['board',['../class_tic_tac_toe_window.html#ac5767923f6cfdd1cdc0e38646817c0ec',1,'TicTacToeWindow']]], - ['board_5fsize_1',['BOARD_SIZE',['../_tic_tac_toe_window_8cpp.html#ad61312467c560853b884baba85ccb6cc',1,'TicTacToeWindow.cpp']]], - ['board_5fx_2',['BOARD_X',['../_tic_tac_toe_window_8cpp.html#a734171bf86d25d8fea97ec3db770f339',1,'TicTacToeWindow.cpp']]], - ['board_5fy_3',['BOARD_Y',['../_tic_tac_toe_window_8cpp.html#a7a25c54899aa5eb9067fa355bd0fd2f0',1,'TicTacToeWindow.cpp']]], - ['button_5fheight_4',['BUTTON_HEIGHT',['../_tic_tac_toe_window_8cpp.html#a3b3ba52cbf88acec5e16bc4637e77007',1,'TicTacToeWindow.cpp']]], - ['button_5fwidth_5',['BUTTON_WIDTH',['../_tic_tac_toe_window_8cpp.html#a5abca8d83548cc8db6c91b204fc0fc3e',1,'TicTacToeWindow.cpp']]] -]; diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_1.js b/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_1.js deleted file mode 100644 index 5ee50af..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_1.js +++ /dev/null @@ -1,9 +0,0 @@ -var searchData= -[ - ['cb_5fquit_0',['cb_quit',['../class_tic_tac_toe_window.html#af06d97a6bc5af57d20496efef4b42205',1,'TicTacToeWindow']]], - ['cb_5freset_1',['cb_reset',['../class_tic_tac_toe_window.html#a721a06d7b66e4891e1c4e4714828e9e4',1,'TicTacToeWindow']]], - ['cell_5fsize_2',['CELL_SIZE',['../_tic_tac_toe_window_8cpp.html#afb719a6797676ba986f056e63fa45a25',1,'TicTacToeWindow.cpp']]], - ['check_5fdraw_3',['check_draw',['../class_tic_tac_toe_window.html#a3ecf87bb2c63d9173859ffc791dba65a',1,'TicTacToeWindow']]], - ['check_5fwinner_4',['check_winner',['../class_tic_tac_toe_window.html#af31e8259796b4c713695f76a2e9ebbb4',1,'TicTacToeWindow']]], - ['current_5fplayer_5',['current_player',['../class_tic_tac_toe_window.html#ae1d2eddf2ec46d88ec2850088bf83801',1,'TicTacToeWindow']]] -]; diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_2.js b/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_2.js deleted file mode 100644 index baca892..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_2.js +++ /dev/null @@ -1,6 +0,0 @@ -var searchData= -[ - ['draw_5fboard_0',['draw_board',['../class_tic_tac_toe_window.html#aea9364e6964b4d713db301e1dca05870',1,'TicTacToeWindow']]], - ['draw_5fmarks_1',['draw_marks',['../class_tic_tac_toe_window.html#a80d700fab549c892da6454ddf134e73f',1,'TicTacToeWindow']]], - ['draw_5fwinning_5fline_2',['draw_winning_line',['../class_tic_tac_toe_window.html#ad6b36f228408151798ccf6f93ae6bb9c',1,'TicTacToeWindow']]] -]; diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_3.js b/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_3.js deleted file mode 100644 index 6787f05..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_3.js +++ /dev/null @@ -1,4 +0,0 @@ -var searchData= -[ - ['font_5fsize_0',['FONT_SIZE',['../_tic_tac_toe_window_8cpp.html#a36f8b4b0227f9dac9b5018b20c9a1f51',1,'TicTacToeWindow.cpp']]] -]; diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_4.js b/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_4.js deleted file mode 100644 index 9573636..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_4.js +++ /dev/null @@ -1,4 +0,0 @@ -var searchData= -[ - ['game_5fover_0',['game_over',['../class_tic_tac_toe_window.html#a43bc194a5b454fdd4e586b29862ead48',1,'TicTacToeWindow']]] -]; diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_5.js b/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_5.js deleted file mode 100644 index cb3fc35..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_5.js +++ /dev/null @@ -1,4 +0,0 @@ -var searchData= -[ - ['handle_5fclick_0',['handle_click',['../class_tic_tac_toe_window.html#a7e59cd0a04b03284ce8a95ae104a40a0',1,'TicTacToeWindow']]] -]; diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_6.js b/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_6.js deleted file mode 100644 index 91d457d..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_6.js +++ /dev/null @@ -1,4 +0,0 @@ -var searchData= -[ - ['last_5fplayer_0',['last_player',['../class_tic_tac_toe_window.html#afacdc2b25347aec3b74b3a0a89cf121b',1,'TicTacToeWindow']]] -]; diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_7.js b/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_7.js deleted file mode 100644 index 6e458bb..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_7.js +++ /dev/null @@ -1,5 +0,0 @@ -var searchData= -[ - ['main_0',['main',['../main_8cpp.html#ae66f6b31b5ad750f1fe042a706a4e3d4',1,'main.cpp']]], - ['main_2ecpp_1',['main.cpp',['../main_8cpp.html',1,'']]] -]; diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_8.js b/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_8.js deleted file mode 100644 index f443a5b..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/search/all_8.js +++ /dev/null @@ -1,5 +0,0 @@ -var searchData= -[ - ['play_0',['play',['../class_tic_tac_toe_window.html#a02a67ddb17bb56a4e34ce07b75d4c4c8',1,'TicTacToeWindow']]], - ['play_5ftick_5ftack_5ftoe_1',['play_tick_tack_toe',['../main_8cpp.html#adfe9299470a3da06f80456efb1e52945',1,'main.cpp']]] -]; 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- padding: 0; - line-height: 1em; - border:none; - color: var(--search-foreground-color); - outline: none; - font-family: var(--font-family-search); - -webkit-border-radius: 0px; - border-radius: 0px; - background: none; -} - -@media(hover: none) { - /* to avoid zooming on iOS */ - #MSearchField { - font-size: 16px; - } -} - -#MSearchBox .right { - display: inline-block; - vertical-align: middle; - width: 1.4em; - height: 1.4em; -} - -#MSearchClose { - display: none; - font-size: inherit; - background : none; - border: none; - margin: 0; - padding: 0; - outline: none; - -} - -#MSearchCloseImg { - padding: 0.3em; - margin: 0; -} - -.MSearchBoxActive #MSearchField { - color: var(--search-active-color); -} - - - -/*---------------- Search filter selection */ - -#MSearchSelectWindow { - display: none; - position: absolute; - left: 0; top: 0; - border: 1px solid var(--search-filter-border-color); - background-color: var(--search-filter-background-color); - z-index: 10001; - padding-top: 4px; - padding-bottom: 4px; - -moz-border-radius: 4px; - -webkit-border-top-left-radius: 4px; - -webkit-border-top-right-radius: 4px; - -webkit-border-bottom-left-radius: 4px; - -webkit-border-bottom-right-radius: 4px; - -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); -} - -.SelectItem { - font: 8pt var(--font-family-search); - padding-left: 2px; - padding-right: 12px; - border: 0px; -} - -span.SelectionMark { - margin-right: 4px; - font-family: var(--font-family-monospace); - outline-style: none; - text-decoration: none; -} - -a.SelectItem { - display: block; - outline-style: none; - color: var(--search-filter-foreground-color); - text-decoration: none; - padding-left: 6px; - padding-right: 12px; -} - -a.SelectItem:focus, -a.SelectItem:active { - color: var(--search-filter-foreground-color); - outline-style: none; - text-decoration: none; -} - -a.SelectItem:hover { - color: var(--search-filter-highlight-text-color); - background-color: var(--search-filter-highlight-bg-color); - outline-style: none; - text-decoration: none; - cursor: pointer; - display: block; -} - -/*---------------- Search results window */ - -iframe#MSearchResults { - /*width: 60ex;*/ - height: 15em; -} - -#MSearchResultsWindow { - display: none; - position: absolute; - left: 0; top: 0; - border: 1px solid var(--search-results-border-color); - background-color: var(--search-results-background-color); - z-index:10000; - width: 300px; - height: 400px; - overflow: auto; -} - -/* ----------------------------------- */ - - -#SRIndex { - clear:both; -} - -.SREntry { - font-size: 10pt; - padding-left: 1ex; -} - -.SRPage .SREntry { - font-size: 8pt; - padding: 1px 5px; -} - -div.SRPage { - margin: 5px 2px; - background-color: var(--search-results-background-color); -} - -.SRChildren { - padding-left: 3ex; padding-bottom: .5em -} - -.SRPage .SRChildren { - display: none; -} - -.SRSymbol { - font-weight: bold; - color: var(--search-results-foreground-color); - font-family: var(--font-family-search); - text-decoration: none; - outline: none; -} - -a.SRScope { - display: block; - color: var(--search-results-foreground-color); - font-family: var(--font-family-search); - font-size: 8pt; - text-decoration: none; - outline: none; -} - -a.SRSymbol:focus, a.SRSymbol:active, -a.SRScope:focus, a.SRScope:active { - text-decoration: underline; -} - -span.SRScope { - padding-left: 4px; - font-family: var(--font-family-search); -} - -.SRPage .SRStatus { - padding: 2px 5px; - font-size: 8pt; - font-style: italic; - font-family: var(--font-family-search); -} - -.SRResult { - display: none; -} - -div.searchresults { - margin-left: 10px; - margin-right: 10px; -} - -/*---------------- External search page results */ - -.pages b { - color: white; - padding: 5px 5px 3px 5px; - background-image: var(--nav-gradient-active-image-parent); - background-repeat: repeat-x; - text-shadow: 0 1px 1px #000000; -} - -.pages { - line-height: 17px; - margin-left: 4px; - text-decoration: none; -} - -.hl { - font-weight: bold; -} - -#searchresults { - margin-bottom: 20px; -} - -.searchpages { - margin-top: 10px; -} - diff --git a/templates/_folder_Projects/tic-tac-toe/docs/html/search/search.js b/templates/_folder_Projects/tic-tac-toe/docs/html/search/search.js deleted file mode 100644 index 666af01..0000000 --- a/templates/_folder_Projects/tic-tac-toe/docs/html/search/search.js +++ /dev/null @@ -1,694 +0,0 @@ -/* - @licstart The following is the entire license notice for the JavaScript code in this file. - - The MIT License (MIT) - - Copyright (C) 1997-2020 by Dimitri van Heesch - - Permission is hereby granted, free of charge, to any person obtaining a copy of this software - and associated documentation files (the "Software"), to deal in the Software without restriction, - including without limitation the rights to use, copy, modify, merge, publish, distribute, - sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is - furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in all copies or - substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING - BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, - DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - @licend The above is the entire license notice for the JavaScript code in this file - */ -const SEARCH_COOKIE_NAME = ''+'search_grp'; - -const searchResults = new SearchResults(); - -/* A class handling everything associated with the search panel. - - Parameters: - name - The name of the global variable that will be - storing this instance. Is needed to be able to set timeouts. - resultPath - path to use for external files -*/ -function SearchBox(name, resultsPath, extension) { - if (!name || !resultsPath) { alert("Missing parameters to SearchBox."); } - if (!extension || extension == "") { extension = ".html"; } - - function getXPos(item) { - let x = 0; - if (item.offsetWidth) { - while (item && item!=document.body) { - x += item.offsetLeft; - item = item.offsetParent; - } - } - return x; - } - - function getYPos(item) { - let y = 0; - if (item.offsetWidth) { - while (item && item!=document.body) { - y += item.offsetTop; - item = item.offsetParent; - } - } - return y; - } - - // ---------- Instance variables - this.name = name; - this.resultsPath = resultsPath; - this.keyTimeout = 0; - this.keyTimeoutLength = 500; - this.closeSelectionTimeout = 300; - this.lastSearchValue = ""; - this.lastResultsPage = ""; - this.hideTimeout = 0; - this.searchIndex = 0; - this.searchActive = false; - this.extension = extension; - - // ----------- DOM Elements - - this.DOMSearchField = () => document.getElementById("MSearchField"); - this.DOMSearchSelect = () => document.getElementById("MSearchSelect"); - this.DOMSearchSelectWindow = () => document.getElementById("MSearchSelectWindow"); - this.DOMPopupSearchResults = () => document.getElementById("MSearchResults"); - this.DOMPopupSearchResultsWindow = () => document.getElementById("MSearchResultsWindow"); - this.DOMSearchClose = () => document.getElementById("MSearchClose"); - this.DOMSearchBox = () => document.getElementById("MSearchBox"); - - // ------------ Event Handlers - - // Called when focus is added or removed from the search field. - this.OnSearchFieldFocus = function(isActive) { - this.Activate(isActive); - } - - this.OnSearchSelectShow = function() { - const searchSelectWindow = this.DOMSearchSelectWindow(); - const searchField = this.DOMSearchSelect(); - - const left = getXPos(searchField); - const top = getYPos(searchField) + searchField.offsetHeight; - - // show search selection popup - searchSelectWindow.style.display='block'; - searchSelectWindow.style.left = left + 'px'; - searchSelectWindow.style.top = top + 'px'; - - // stop selection hide timer - if (this.hideTimeout) { - clearTimeout(this.hideTimeout); - this.hideTimeout=0; - } - return false; // to avoid "image drag" default event - } - - this.OnSearchSelectHide = function() { - this.hideTimeout = setTimeout(this.CloseSelectionWindow.bind(this), - this.closeSelectionTimeout); - } - - // Called when the content of the search field is changed. - this.OnSearchFieldChange = function(evt) { - if (this.keyTimeout) { // kill running timer - clearTimeout(this.keyTimeout); - this.keyTimeout = 0; - } - - const e = evt ? evt : window.event; // for IE - if (e.keyCode==40 || e.keyCode==13) { - if (e.shiftKey==1) { - this.OnSearchSelectShow(); - const win=this.DOMSearchSelectWindow(); - for (let i=0;i do a search - this.Search(); - } - } - - this.OnSearchSelectKey = function(evt) { - const e = (evt) ? evt : window.event; // for IE - if (e.keyCode==40 && this.searchIndex0) { // Up - this.searchIndex--; - this.OnSelectItem(this.searchIndex); - } else if (e.keyCode==13 || e.keyCode==27) { - e.stopPropagation(); - this.OnSelectItem(this.searchIndex); - this.CloseSelectionWindow(); - this.DOMSearchField().focus(); - } - return false; - } - - // --------- Actions - - // Closes the results window. - this.CloseResultsWindow = function() { - this.DOMPopupSearchResultsWindow().style.display = 'none'; - this.DOMSearchClose().style.display = 'none'; - this.Activate(false); - } - - this.CloseSelectionWindow = function() { - this.DOMSearchSelectWindow().style.display = 'none'; - } - - // Performs a search. - this.Search = function() { - this.keyTimeout = 0; - - // strip leading whitespace - const searchValue = this.DOMSearchField().value.replace(/^ +/, ""); - - const code = searchValue.toLowerCase().charCodeAt(0); - let idxChar = searchValue.substr(0, 1).toLowerCase(); - if ( 0xD800 <= code && code <= 0xDBFF && searchValue > 1) { // surrogate pair - idxChar = searchValue.substr(0, 2); - } - - let jsFile; - let idx = indexSectionsWithContent[this.searchIndex].indexOf(idxChar); - if (idx!=-1) { - const hexCode=idx.toString(16); - jsFile = this.resultsPath + indexSectionNames[this.searchIndex] + '_' + hexCode + '.js'; - } - - const loadJS = function(url, impl, loc) { - const scriptTag = document.createElement('script'); - scriptTag.src = url; - scriptTag.onload = impl; - scriptTag.onreadystatechange = impl; - loc.appendChild(scriptTag); - } - - const domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow(); - const domSearchBox = this.DOMSearchBox(); - const domPopupSearchResults = this.DOMPopupSearchResults(); - const domSearchClose = this.DOMSearchClose(); - const resultsPath = this.resultsPath; - - const handleResults = function() { - document.getElementById("Loading").style.display="none"; - if (typeof searchData !== 'undefined') { - createResults(resultsPath); - document.getElementById("NoMatches").style.display="none"; - } - - if (idx!=-1) { - searchResults.Search(searchValue); - } else { // no file with search results => force empty search results - searchResults.Search('===='); - } - - if (domPopupSearchResultsWindow.style.display!='block') { - domSearchClose.style.display = 'inline-block'; - let left = getXPos(domSearchBox) + 150; - let top = getYPos(domSearchBox) + 20; - domPopupSearchResultsWindow.style.display = 'block'; - left -= domPopupSearchResults.offsetWidth; - const maxWidth = document.body.clientWidth; - const maxHeight = document.body.clientHeight; - let width = 300; - if (left<10) left=10; - if (width+left+8>maxWidth) width=maxWidth-left-8; - let height = 400; - if (height+top+8>maxHeight) height=maxHeight-top-8; - domPopupSearchResultsWindow.style.top = top + 'px'; - domPopupSearchResultsWindow.style.left = left + 'px'; - domPopupSearchResultsWindow.style.width = width + 'px'; - domPopupSearchResultsWindow.style.height = height + 'px'; - } - } - - if (jsFile) { - loadJS(jsFile, handleResults, this.DOMPopupSearchResultsWindow()); - } else { - handleResults(); - } - - this.lastSearchValue = searchValue; - } - - // -------- Activation Functions - - // Activates or deactivates the search panel, resetting things to - // their default values if necessary. - this.Activate = function(isActive) { - if (isActive || // open it - this.DOMPopupSearchResultsWindow().style.display == 'block' - ) { - this.DOMSearchBox().className = 'MSearchBoxActive'; - this.searchActive = true; - } else if (!isActive) { // directly remove the panel - this.DOMSearchBox().className = 'MSearchBoxInactive'; - this.searchActive = false; - this.lastSearchValue = '' - this.lastResultsPage = ''; - this.DOMSearchField().value = ''; - } - } -} - -// ----------------------------------------------------------------------- - -// The class that handles everything on the search results page. -function SearchResults() { - - function convertToId(search) { - let result = ''; - for (let i=0;i. - this.lastMatchCount = 0; - this.lastKey = 0; - this.repeatOn = false; - - // Toggles the visibility of the passed element ID. - this.FindChildElement = function(id) { - const parentElement = document.getElementById(id); - let element = parentElement.firstChild; - - while (element && element!=parentElement) { - if (element.nodeName.toLowerCase() == 'div' && element.className == 'SRChildren') { - return element; - } - - if (element.nodeName.toLowerCase() == 'div' && element.hasChildNodes()) { - element = element.firstChild; - } else if (element.nextSibling) { - element = element.nextSibling; - } else { - do { - element = element.parentNode; - } - while (element && element!=parentElement && !element.nextSibling); - - if (element && element!=parentElement) { - element = element.nextSibling; - } - } - } - } - - this.Toggle = function(id) { - const element = this.FindChildElement(id); - if (element) { - if (element.style.display == 'block') { - element.style.display = 'none'; - } else { - element.style.display = 'block'; - } - } - } - - // Searches for the passed string. If there is no parameter, - // it takes it from the URL query. - // - // Always returns true, since other documents may try to call it - // and that may or may not be possible. - this.Search = function(search) { - if (!search) { // get search word from URL - search = window.location.search; - search = search.substring(1); // Remove the leading '?' - search = unescape(search); - } - - search = search.replace(/^ +/, ""); // strip leading spaces - search = search.replace(/ +$/, ""); // strip trailing spaces - search = search.toLowerCase(); - search = convertToId(search); - - const resultRows = document.getElementsByTagName("div"); - let matches = 0; - - let i = 0; - while (i < resultRows.length) { - const row = resultRows.item(i); - if (row.className == "SRResult") { - let rowMatchName = row.id.toLowerCase(); - rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_' - - if (search.length<=rowMatchName.length && - rowMatchName.substr(0, search.length)==search) { - row.style.display = 'block'; - matches++; - } else { - row.style.display = 'none'; - } - } - i++; - } - document.getElementById("Searching").style.display='none'; - if (matches == 0) { // no results - document.getElementById("NoMatches").style.display='block'; - } else { // at least one result - document.getElementById("NoMatches").style.display='none'; - } - this.lastMatchCount = matches; - return true; - } - - // return the first item with index index or higher that is visible - this.NavNext = function(index) { - let focusItem; - for (;;) { - const focusName = 'Item'+index; - focusItem = document.getElementById(focusName); - if (focusItem && focusItem.parentNode.parentNode.style.display=='block') { - break; - } else if (!focusItem) { // last element - break; - } - focusItem=null; - index++; - } - return focusItem; - } - - this.NavPrev = function(index) { - let focusItem; - for (;;) { - const focusName = 'Item'+index; - focusItem = document.getElementById(focusName); - if (focusItem && focusItem.parentNode.parentNode.style.display=='block') { - break; - } else if (!focusItem) { // last element - break; - } - focusItem=null; - index--; - } - return focusItem; - } - - this.ProcessKeys = function(e) { - if (e.type == "keydown") { - this.repeatOn = false; - this.lastKey = e.keyCode; - } else if (e.type == "keypress") { - if (!this.repeatOn) { - if (this.lastKey) this.repeatOn = true; - return false; // ignore first keypress after keydown - } - } else if (e.type == "keyup") { - this.lastKey = 0; - this.repeatOn = false; - } - return this.lastKey!=0; - } - - this.Nav = function(evt,itemIndex) { - const e = (evt) ? evt : window.event; // for IE - if (e.keyCode==13) return true; - if (!this.ProcessKeys(e)) return false; - - if (this.lastKey==38) { // Up - const newIndex = itemIndex-1; - let focusItem = this.NavPrev(newIndex); - if (focusItem) { - let child = this.FindChildElement(focusItem.parentNode.parentNode.id); - if (child && child.style.display == 'block') { // children visible - let n=0; - let tmpElem; - for (;;) { // search for last child - tmpElem = document.getElementById('Item'+newIndex+'_c'+n); - if (tmpElem) { - focusItem = tmpElem; - } else { // found it! - break; - } - n++; - } - } - } - if (focusItem) { - focusItem.focus(); - } else { // return focus to search field - document.getElementById("MSearchField").focus(); - } - } else if (this.lastKey==40) { // Down - const newIndex = itemIndex+1; - let focusItem; - const item = document.getElementById('Item'+itemIndex); - const elem = this.FindChildElement(item.parentNode.parentNode.id); - if (elem && elem.style.display == 'block') { // children visible - focusItem = document.getElementById('Item'+itemIndex+'_c0'); - } - if (!focusItem) focusItem = this.NavNext(newIndex); - if (focusItem) focusItem.focus(); - } else if (this.lastKey==39) { // Right - const item = document.getElementById('Item'+itemIndex); - const elem = this.FindChildElement(item.parentNode.parentNode.id); - if (elem) elem.style.display = 'block'; - } else if (this.lastKey==37) { // Left - const item = document.getElementById('Item'+itemIndex); - const elem = this.FindChildElement(item.parentNode.parentNode.id); - if (elem) elem.style.display = 'none'; - } else if (this.lastKey==27) { // Escape - e.stopPropagation(); - searchBox.CloseResultsWindow(); - document.getElementById("MSearchField").focus(); - } else if (this.lastKey==13) { // Enter - return true; - } - return false; - } - - this.NavChild = function(evt,itemIndex,childIndex) { - const e = (evt) ? evt : window.event; // for IE - if (e.keyCode==13) return true; - if (!this.ProcessKeys(e)) return false; - - if (this.lastKey==38) { // Up - if (childIndex>0) { - const newIndex = childIndex-1; - document.getElementById('Item'+itemIndex+'_c'+newIndex).focus(); - } else { // already at first child, jump to parent - document.getElementById('Item'+itemIndex).focus(); - } - } else if (this.lastKey==40) { // Down - const newIndex = childIndex+1; - let elem = document.getElementById('Item'+itemIndex+'_c'+newIndex); - if (!elem) { // last child, jump to parent next parent - elem = this.NavNext(itemIndex+1); - } - if (elem) { - elem.focus(); - } - } else if (this.lastKey==27) { // Escape - e.stopPropagation(); - searchBox.CloseResultsWindow(); - document.getElementById("MSearchField").focus(); - } else if (this.lastKey==13) { // Enter - return true; - } - return false; - } -} - -function createResults(resultsPath) { - - function setKeyActions(elem,action) { - elem.setAttribute('onkeydown',action); - elem.setAttribute('onkeypress',action); - elem.setAttribute('onkeyup',action); - } - - function setClassAttr(elem,attr) { - elem.setAttribute('class',attr); - elem.setAttribute('className',attr); - } - - const results = document.getElementById("SRResults"); - results.innerHTML = ''; - searchData.forEach((elem,index) => { - const id = elem[0]; - const srResult = document.createElement('div'); - srResult.setAttribute('id','SR_'+id); - 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a:hover,.sm-dox.sm-vertical ul a:focus,.sm-dox.sm-vertical ul a:active,.sm-dox.sm-vertical ul a.highlighted{background:#eee}.sm-dox.sm-vertical ul a.disabled{background:var(--nav-menu-background-color)}} diff --git a/templates/_folder_Projects/tic-tac-toe/game_results.txt b/templates/_folder_Projects/tic-tac-toe/game_results.txt deleted file mode 100644 index 86de3f4..0000000 --- a/templates/_folder_Projects/tic-tac-toe/game_results.txt +++ /dev/null @@ -1,57 +0,0 @@ -The game is a draw! -The game is a draw! -Player O wins! -Player O wins! -Player X wins! -The game is a draw! -The game is a draw! -Player O wins! -Player O wins! -The game is a draw! -The game is a draw! -Player O wins! -Player O wins! -The game is a draw! -Player O wins! -Player O wins! -Player X wins! -Player O wins! -Player X wins! -Player X wins! -Player O wins! -Player O wins! -Player X wins! -Player X wins! -Player O wins! -The game is a draw! -Player O wins! -Player X wins! -The game is a draw! -The game is a draw! -Player X wins! -Player X wins! -The game is a draw! -The game is a draw! -The game is a draw! -Player O wins! -Player O wins! -Player X wins! -Player O wins! -Player O wins! -Player O wins! -Player X wins! -The game is a draw! -Player O wins! -Player X wins! -The game is a draw! -The game is a draw! -Player O wins! -Player X wins! -Player X wins! -Player X wins! -Player X wins! -Player X wins! -Player X wins! -Player X wins! -Player X wins! -Player O wins! diff --git a/templates/_folder_Projects/tic-tac-toe/main.cpp b/templates/_folder_Projects/tic-tac-toe/main.cpp deleted file mode 100644 index 8ccdd43..0000000 --- a/templates/_folder_Projects/tic-tac-toe/main.cpp +++ /dev/null @@ -1,32 +0,0 @@ -/** - * @file main.cpp - * @brief Entry point for the Tic Tac Toe game. - * - * @details This file uses the following libraries and resources: - * - TicTacToeWindow.h for the game window class - */ - -#include "TicTacToeWindow.h" - -/** - * @brief Initializes and starts the Tic Tac Toe game. - */ -void play_tick_tack_toe() { - int x = 100; ///< X-coordinate of the window. - int y = 50; ///< Y-coordinate of the window. - int width = 640; ///< Width of the window. - int height = 660; ///< Height of the window. - std::string title = "Tic Tac Toe"; ///< Title of the game window. - - TicTacToeWindow game(x, y, width, height, title); - game.play(); -} - -/** - * @brief Main function, starts the game. - * @return int Exit status. - */ -int main() { - play_tick_tack_toe(); - return 0; -}