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I’ve merged my work into the dev branch and would appreciate it if you could test the game and look for bugs, as well as suggest features that might still need to be implemented.
Since I’ve been working on this alone, I’m not entirely sure how well I’ve achieved good modularity, but the core patterns and structure should be in place. Please review the code and help improve it where possible.
To test the game, you’ll need to run two instances due to the multiplayer functionality. Here’s how you can do it:
Build the project into an APK using Android Studio.
Use BlueStacks (an Android emulator that supports multiple instances).
Drag and drop the APK file into BlueStacks to install it.
Run two instances of the game to simulate multiplayer testing.
Let me know what you find!
EDIT:
I (Jonas) have read through the code and made some issues regarding what could be improved in terms of modularity
The text was updated successfully, but these errors were encountered:
Focus on modularity!
For reference:
I’ve merged my work into the dev branch and would appreciate it if you could test the game and look for bugs, as well as suggest features that might still need to be implemented.
Since I’ve been working on this alone, I’m not entirely sure how well I’ve achieved good modularity, but the core patterns and structure should be in place. Please review the code and help improve it where possible.
To test the game, you’ll need to run two instances due to the multiplayer functionality. Here’s how you can do it:
Let me know what you find!
EDIT:
I (Jonas) have read through the code and made some issues regarding what could be improved in terms of modularity
The text was updated successfully, but these errors were encountered: