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...in/java/edu/ntnu/idi/idatt2003/g40/mappe/view/widgets/minigames/games/TimeInputsGame.java
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| package edu.ntnu.idi.idatt2003.g40.mappe.view.widgets.minigames.games; | ||
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| import edu.ntnu.idi.idatt2003.g40.mappe.view.ViewElement; | ||
| import edu.ntnu.idi.idatt2003.g40.mappe.view.widgets.minigames.GameGimmick; | ||
| import edu.ntnu.idi.idatt2003.g40.mappe.view.widgets.minigames.MiniGamesActions; | ||
| import java.util.Random; | ||
| import java.util.function.IntConsumer; | ||
| import javafx.scene.Node; | ||
| import javafx.scene.canvas.Canvas; | ||
| import javafx.scene.canvas.GraphicsContext; | ||
| import javafx.scene.input.KeyCode; | ||
| import javafx.scene.layout.StackPane; | ||
| import javafx.scene.paint.Color; | ||
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| /** | ||
| * Timed clicks game found in the | ||
| * {@link edu.ntnu.idi.idatt2003.g40.mappe.view.widgets.minigames.MiniGamesView}. | ||
| * | ||
| * <p>Extends {@link edu.ntnu.idi.idatt2003.g40.mappe.view.ViewElement}</p> | ||
| * | ||
| * <p>Implements {@link GameGimmick}</p> | ||
| * */ | ||
| public final class TimeInputsGame | ||
| extends ViewElement<StackPane, MiniGamesActions> | ||
| implements GameGimmick { | ||
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| /** | ||
| * Canvas for the game. | ||
| * */ | ||
| private Canvas canvas; | ||
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| /** | ||
| * Random generator for angle. | ||
| * */ | ||
| private Random random; | ||
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| /** | ||
| * Angle of the indicator (the mark you use to "hit" the green area). | ||
| * */ | ||
| private double indicatorAngle; | ||
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| /** | ||
| * Start point of the success zone (green area). | ||
| * */ | ||
| private double successZoneStart; | ||
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| /** | ||
| * How "far" the success zone stretches across the circle. | ||
| * */ | ||
| private final double successZoneExtent = 30; | ||
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| /** | ||
| * Consumer given by {@link edu.ntnu.idi.idatt2003.g40.mappe.view.widgets.minigames.GameEngineController} | ||
| * That determines how to calculate point gains/losses. | ||
| * */ | ||
| private IntConsumer scoreModifier; | ||
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| /** | ||
| * Constructor. | ||
| * */ | ||
| public TimeInputsGame() { | ||
| super(new StackPane(), MiniGamesActions.class); | ||
| } | ||
|
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| /** | ||
| * Evaluates a hit (when pressing space/enter). | ||
| * | ||
| * <p>Calculates the normalized angle of the current hit section (white part). | ||
| * Then, checks if that angle is within the success zone defined by a start | ||
| * and length. Then adds or subtracts points based on result, | ||
| * and generates a new success zone.</p> | ||
| * */ | ||
| private void evaluateHit() { | ||
| // Due to indicator angle being decreased instead of increased, | ||
| // We need to increase it by 360 to normalize it. | ||
| double normalizedAngle = (indicatorAngle + 360) % 360; | ||
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| // -10 due to some visual latency causing invalid hits to appear valid. | ||
| if (normalizedAngle >= successZoneStart - 10 && normalizedAngle <= (successZoneStart + successZoneExtent)) { | ||
| scoreModifier.accept(6); | ||
| } else { | ||
| scoreModifier.accept(-2); | ||
| } | ||
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| // Changes target area. | ||
| this.successZoneStart = generateRandomAngle(); | ||
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| // Resets indicator angle. | ||
| indicatorAngle = 90; | ||
| } | ||
|
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| /** | ||
| * Generates a new random number based on the area of a success zone. | ||
| */ | ||
| private double generateRandomAngle() { | ||
| return random.nextDouble() * (360.0 - successZoneExtent); | ||
| } | ||
|
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| /** | ||
| * Renders the canvas, updating the current indicator and success zone. | ||
| * */ | ||
| private void renderCanvas() { | ||
| GraphicsContext gc = canvas.getGraphicsContext2D(); | ||
| gc.clearRect(0, 0, 300, 300); | ||
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| double centerX = 150; | ||
| double centerY = 150; | ||
| double radius = 100; | ||
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| // Draws circle. | ||
| gc.setStroke(Color.BLACK); | ||
| gc.setLineWidth(6); | ||
| gc.strokeOval(centerX - radius, centerY - radius, radius * 2, radius * 2); | ||
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| // Draws an arc representing the success zone. | ||
| gc.setStroke(Color.CHARTREUSE); | ||
| gc.setLineWidth(12); | ||
| gc.strokeArc(centerX - radius, centerY - radius, radius * 2, radius * 2, successZoneStart, successZoneExtent, javafx.scene.shape.ArcType.OPEN); | ||
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| // Calculates and draws the indicator line based on radius and angle. | ||
| double rad = Math.toRadians(-indicatorAngle); | ||
| double startX = centerX + (radius - 15) * Math.cos(rad); | ||
| double startY = centerY + (radius - 15) * Math.sin(rad); | ||
| double endX = centerX + (radius + 15) * Math.cos(rad); | ||
| double endY = centerY + (radius + 15) * Math.sin(rad); | ||
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| gc.setStroke(Color.WHITE); | ||
| gc.setLineWidth(4); | ||
| gc.strokeLine(startX, startY, endX, endY); | ||
| } | ||
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| @Override | ||
| protected void initLayout() { | ||
| canvas = new Canvas(300,300); | ||
| random = new Random(); | ||
| successZoneStart = generateRandomAngle(); | ||
| getRootPane().getChildren().add(canvas); | ||
| } | ||
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| @Override | ||
| protected void initStyling() { | ||
| getRootPane().getStyleClass().add("time-inputs-minigame-root"); | ||
| } | ||
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| @Override | ||
| public Node getCanvasNode() { | ||
| return getRootPane(); | ||
| } | ||
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| @Override | ||
| public void initialize(final IntConsumer scoreModifier) { | ||
| this.scoreModifier = scoreModifier; | ||
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| getRootPane().setOnKeyPressed(e -> { | ||
| if (e.getCode() == KeyCode.SPACE || e.getCode() == KeyCode.ENTER) { | ||
| evaluateHit(); | ||
| } | ||
| }); | ||
| getRootPane().requestFocus(); | ||
| renderCanvas(); | ||
| } | ||
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| @Override | ||
| public void updateTick() { | ||
| indicatorAngle = (indicatorAngle - 8) % 360; | ||
| renderCanvas(); | ||
| } | ||
| } |