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Feat: Added controller class that calculates status.
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src/main/java/edu/ntnu/idi/idatt2003/g40/mappe/PlayerStatusController.java
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| package edu.ntnu.idi.idatt2003.g40.mappe; | ||
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| import java.math.BigDecimal; | ||
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| /** | ||
| * Controls and calculates the players' status. | ||
| * | ||
| * @see PlayerStatus | ||
| * */ | ||
| public final class PlayerStatusController { | ||
| private PlayerStatusController() { | ||
| /* This utility class should not be instantiated */ | ||
| } | ||
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| /** | ||
| * Method for getting a player status based on a player. | ||
| * | ||
| * <p>Calculates what status the player should get | ||
| * based on players' net worth compared to starting | ||
| * money, and current week.</p> | ||
| * | ||
| * @param player the player to give a status to. | ||
| * | ||
| * @return a PlayerStatus | ||
| * */ | ||
| public static PlayerStatus getStatus(final Player player) { | ||
| Integer startingMoneyInt = player.getStartingMoney().intValue(); | ||
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| BigDecimal difference = | ||
| player.getNetWorth().subtract(player.getStartingMoney()); | ||
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| return switch ((Integer) difference.intValue()) { | ||
| case Integer val when val >= percentAmount(startingMoneyInt, 900) -> PlayerStatus.OMNIPOTENT; | ||
| case Integer val when val >= percentAmount(startingMoneyInt, 400) -> PlayerStatus.SEER; | ||
| case Integer val when val >= percentAmount(startingMoneyInt, 200) -> PlayerStatus.PRO; | ||
| case Integer val when val >= percentAmount(startingMoneyInt, 100) -> PlayerStatus.TRYHARD; | ||
| case Integer val when val >= percentAmount(startingMoneyInt, 50) -> PlayerStatus.GOOD; | ||
| case Integer val when val >= percentAmount(startingMoneyInt, 20) -> PlayerStatus.NOVICE; | ||
| default -> PlayerStatus.NOOB; | ||
| }; | ||
| } | ||
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| /** | ||
| * Helper method for increasing a value by x percent. | ||
| * | ||
| * @param value the value to calculate from | ||
| * @param x the percent amount | ||
| * | ||
| * @return the increased value. | ||
| * */ | ||
| private static Integer percentAmount(final Integer value, final Integer x) { | ||
| return (value * x) / 100; | ||
| } | ||
| } |